• ilinamorato@lemmy.world
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    13 days ago

    This is the exact same instinct that drives us to run away from the obvious path first. “Clearly that’s where the final boss is. Let me just check what’s down this way first…”

    “…oh no wait, there’s a point-of-no-return ledge here. Ok, so maybe that other way was actually where the secret was. I’ll go back…”

    “…hmm, there’s another ledge on this side too. Let me just put in a save point and…ok, yeah, this one is the final boss. Let me reload and check the other path…”

    “…ugh, it restarted me way back here? And respawned all the enemies when I reloaded? That’s frustrating…”

    “…THEY BOTH. LED. TO THE SAME. EXACT. PLACE.”

      • ilinamorato@lemmy.world
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        13 days ago

        This, plus looking at a tiny little toe-sized piece of unexplored minimap on the opposite side of the world and thinking, “but what if there’s something important there?!”

        • grue@lemmy.world
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          13 days ago

          This, plus dragging every scrap of loot back to town to sell, no matter how bad the value/weight ratio is.

          • Soggy@lemmy.world
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            13 days ago

            Oh this one’s not me. For the first hour maybe but I get really picky really fast because it’s more efficient to just find a new place to take the best loot from. Especially in something like Skyrim where the goons just respawn forever.

          • prole@lemmy.blahaj.zone
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            12 days ago

            Only in games that make it clear what you’re supposed to sell. I know games these days usually don’t allow it, but all it takes is selling a necessary item once…

      • Christian@lemmy.ml
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        13 days ago

        I play games this way too, but I feel like the bigger factor in my playtime way higher than necessary is that I don’t want to miss any dialogue so I talk to every NPC until they repeat themselves. Most of the time that’s the second time you talk to them so I definitely get a lot out of that.

      • ArxCyberwolf@lemmy.ca
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        12 days ago

        Especially if you get too far and the game takes control of your character to start a cutscene before you can turn back around.

    • jjjalljs@ttrpg.network
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      13 days ago

      I still remember being really mad I missed the “added effect” materia in the original FF7. You can never ever go back to that cave, so if you don’t turn around to pick it up you never get it. Pain.

      • prole@lemmy.blahaj.zone
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        12 days ago

        I never even saw the “Alexander” summon materia until I played the game as an adult. Despite having the official Brady Games strategy guide.

    • Black616Angel@discuss.tchncs.de
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      12 days ago

      In Breath of the Wild after the tutorial plateau, players are supposed to go between the two big mountains that are easy to see and easy to pass for a beginner. There they find a steed and this weird korok guy.

      I on the other hand decided to go the direct route up a steep cliff where two guardians wait to tell you that this is not the way. After I snuck past them, which took me about 2 hours and like 20+ retries, I nearly stopped playing cause “the game was so hard”.
      I have a bachelor in game design btw…

      • ilinamorato@lemmy.world
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        12 days ago

        There’s an old adage that says “doctors make the worst patients.”

        I wonder if the same is true for game devs making the worst players.

    • prole@lemmy.blahaj.zone
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      12 days ago

      Modern games have gotten super “hand-holdy” to the point where it’s fucking annoying… but one QOL improvement that I will take every time is when games prevent you from moving forward in a story because you missed something and moving forward means you’ll miss it forever.

      I get it, and when I was younger I was all about that shit… But I’m too old for that shit lol

      • ilinamorato@lemmy.world
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        12 days ago

        “But what if the developers don’t think it’s important but I’m going to wish I had it? I’ll go ahead and check anyway.”

    • nyctre@lemmy.world
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      13 days ago

      Yeah… I felt that. Hard. I need to actively tell myself it’s not worth wasting so much time. Other times I just can’t be bothered and I mindlessly waste time checking everything cause it somehow feels like less work.

      • The Menemen!@lemmy.world
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        12 days ago

        Aren’t sweets like really bad for dogs?

        Edit: Don’t hate me, I was just asking a question. I know nothing about dogs.

          • southernbrewer@lemmy.world
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            12 days ago

            Yeah it took me like ten seconds of confusions to understand what about a pie was being considered sweet. And then ohhhhh maybe they thought it meant a FRUIT pie?

            “A pie” is a meat pie around here

        • FryHyde@lemmy.zip
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          12 days ago

          They’ll mostly just get sick to their stomach and or fat. Dogs don’t process sugar very well, but it’s not that horrible for them usually. Worse for small dogs with bad constitution. Chocolate specifically is poisonous for dogs, but again… bigger dogs can often just tank the damage.

        • spicehoarder@lemm.ee
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          12 days ago

          My dog would occasionally get into a bag of Hershey kisses, he lived to be 18 years old

          • mojofrododojo@lemmy.world
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            12 days ago

            my wife’s childhood dog - schnauzer mutt - ate an entire basket of chocolates and sweets that was from valentine’s day. like multiple pounds of assorted fancy chocolate. lived for another 10 years (this was the 80s, I don’t think people grokked the choc / dog thing).

            Around 2009 a neighbor lost their pyranese (sp? long haired tall dog) when it ate a single chocolate bar (it was dark and high cacao whole foods stuff). It was just dead when they got home from work, apparently ate it the night before.

            seems like a bad gamble to make. but holy hell I can’t keep my dogs from eating random biohazards, dead birds, snails & slugs and god knows what, it’s a miracle they survive as long as they do.

  • Ideonek@lemm.ee
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    12 days ago

    That’s why I find idea that no gamer in Ready Player One tried running a car backward offensive.

    • RebekahWSD@lemmy.world
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      13 days ago

      Its like, people rub against every square inch of geometry in say, Destiny 2, just to get out of bounds. It’s insane that no one just…tried cause they’re bored even.

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        13 days ago

        I always remember back in world of warcraft, before you had flying mounts, there were spots you could spam jump on to slowly climb the barrier mountains and get up to the flat area they never meant for you to see. Good times.

    • invertedspear@lemm.ee
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      13 days ago

      There’s a little explanation in that it costs to get in to the race. So naturally people wouldn’t want to waste the attempt, except there’s always someone that will pay the fee and try just about anything.

      • prole@lemmy.blahaj.zone
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        12 days ago

        except there’s always someone that will pay the fee and try just about anything.

        Especially when the prize is that big.

        • Delphia@lemmy.world
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          12 days ago

          He didnt, the intent was to put it somewhere that everyone could and should access, a place of learning. No gatekeeping, no financial or age restrictions.

  • duckCityComplex@lemmy.world
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    13 days ago

    Developer: here’s a fun little thing people will be excited to find!

    Player: I will never trust anyone again

    • Elvith Ma'for@feddit.org
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      13 days ago

      I love it, when Devs anticipate that players might break their levels and reward them for it.

      E.g. when I played Supraland, I had it happen several times, that I managed to get to places that were obviously not intended to be reachable - you know the drill: Low poly terrain, low res textures, holes in the terrain, invisible walls everywhere,… You keep exploring that wasteland, carefully managing to not fall of, go around a corner and… There’s a chest there waiting for you.

      Or some of the coin stacks in Super Mario Odyssey, that you’ll never really see or collect, until you do some crazy trick jumps or so to get on top of $building.

      • prole@lemmy.blahaj.zone
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        12 days ago

        Super Mario Odyssey is such an amazing game. If the sequel is anywhere near as good, I might get a Switch 2 just for that.

        • Elvith Ma'for@feddit.org
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          12 days ago

          IIRC the team behind SMO is the team that made Donkey Kong Bananza. So… Either another team is responsible for a new 3D Mario, or it will take quite a while before we get another 3D Mario. So far, there’s no announcement for a new 3D Mario (yet).

          But Donkey Kong Bananza looks dope. Also I like that Ceave Gaming video where he overanalyzes the Donkey Kong trailer and goes over all the bits that have been revealed so far https://youtu.be/xc_YjHqqTm0

    • vulgarcynic@sh.itjust.works
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      13 days ago

      I still get irrationally upset when there isn’t. But, if a game gives me a waterfall find (or 2, or 3 like Avowed) it will rocket to the top of my list.

      Lived in a place that had a koi pond and waterfall fountain years ago. I placed a small adventurer and treasure chest behind it. Wonder if it’s still there.

    • merc@sh.itjust.works
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      12 days ago

      Yeah, it’s all about waterfalls. And, I like it because a cave behind a waterfall makes some sense. It would be hard to see, but it’s not a solid barrier.

        • Buddahriffic@lemmy.world
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          12 days ago

          Mario bros 1-2

          Some of the levels seemed like you could jump over the flag pole, but it would grab it from the other side. Then Mario lost levels had one where you could get passed the flag and it felt so good finally being able to do it.

          Tap for spoiler

          Until you got to the end and it turned out to be a warp zone that brought you backwards instead of forwards lol

          • prole@lemmy.blahaj.zone
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            12 days ago

            Super Mario Bros. 2/Lost Levels is full of fucked up stuff like this. Probably why they initially didn’t release it in the US lol

        • prole@lemmy.blahaj.zone
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          12 days ago

          Super Mario World has to be one of the most creative when it comes to hidden exits and worlds.

          I remember when a friend showed me the “Super Secret Area” that you can mine for 1ups and capes and it blew my mind.

          Fuck, what an amazing game.

    • ouRKaoS@lemmy.today
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      12 days ago

      Metroid.

      The morph ball is to the left to show you that the screen scrolls both directions, as most games at the time didn’t let you go “backwards”

    • Damage@feddit.it
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      13 days ago

      I mean, we can’t risk advancing the game and leaving unexplored areas behind

    • Christian@lemmy.ml
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      13 days ago

      It’s almost frustrating to play something with no intended path because it takes away my option to deliberately take the wrong one.

      • Cid Vicious@sh.itjust.works
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        13 days ago

        There usually is an intended path regardless. Signposting is definitely something that’s done even in open world.

          • ArxCyberwolf@lemmy.ca
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            12 days ago

            And that’s how I ended up at level 30 before finally taking out Benny… main quest, main… schmuest.

        • SchmidtGenetics@lemmy.world
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          13 days ago

          It’s not always explained though. A lot of games use flames/torches/lights though. Vast majority of games follow the same tropes unfortunately.

  • LibertyLizard@slrpnk.net
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    13 days ago

    Credit to Tim Buckley for briefly becoming one of the most widely mocked people on the internet and spawning a meme that lives on to this day but just rolling with it and continuing with his dream of making webcomics.

    • Burnoutdv@feddit.org
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      13 days ago

      Iirc correctly there was something about somewhat scamming his patreons or so. Ny memory is hazy but something about a drawing tablet?

    • prole@lemmy.blahaj.zone
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      12 days ago

      Credit for Tim Buckley for being the father of one of the greatest vocalists in history, Jeff Buckley (RIP).

      Err… wait…

  • ColeSloth@discuss.tchncs.de
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    13 days ago

    The most damning game for me was Dragon Ball Z: Super Saiya Densetsu on SNES.

    It was an rpg. A good like 10 hours into the game you’re wondering around on Planet Namek and the only way to progress in the story is to find Dende. Well you get pretty much no info or hints about where he is. Well all the houses and huts all have decorative pots in them, kind of like the kind you could smash in Zelda games. In DBZ, at no point was anything in any of these pots, and you couldn’t break them, or even get acknowledgement that pressing a button near one of these pots even “checks” the pot. All the pots seem to just be decor you can’t interact with.

    Of course, that’s where Dende was. The only thing in any pot in the entire game was a kid that you were required to find in order to continue progressing, found half way into the game after you’ve decided already that the game won’t let you interact or check pots, and then making you check all the rest of the pots for the rest of the game because “they hid one thing in a pot, surely there could be another”.

    • SabinStargem@lemmy.today
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      13 days ago

      Yup. The worst Dragonball game, that for some reason I sometimes replay. I get the feeling that there is a spirit of a good game in there, if it was almost completely reworked. Something like a fusion with Legendary Super Warriors.

      Anyhow, the game is pretty funky and has obscure stuff to it. Escargo being needed for fusing a Super Piccolo (1.9 billion BP), getting an third wish with Porunga, or getting Goku to Earth before the battle of the Saiba Men commences.

      • ColeSloth@discuss.tchncs.de
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        13 days ago

        Other than that annoyance with dende and the pots, I still really enjoyed the card aspect of the game and playing through it. Not the worst rpg I’ve played. Plus I was all about dbz way back then, and just glad I could find a translated rom of the game.

        • SabinStargem@lemmy.today
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          13 days ago

          Super Saiya Densetsu is actually a pseudo-continuation of a Famicom series that used the card system. In some ways, the older games had neater battle aesthetics, particularly in how fighters weave between background and foreground. The video below covers the assorted card-RPG games.

          Dragonball Card RPGs

          • ColeSloth@discuss.tchncs.de
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            12 days ago

            Well. There went like an hour and a half of me watching YouTube. I’ma have to check out the gbc one. It looks pretty cool.

  • Farid@startrek.website
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    13 days ago

    In Sega Genesis/Mega Drive Aladdin in several levels in the beginning you have go forward a bit and then return back to the start to find the secret. Needles to say, it also messed me up for life.

  • Davel23@fedia.io
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    13 days ago

    And then the movie adaptation of Ready Player One acted like placing something before the starting line is some kind of super-sneaky hiding method.