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Joined 2 years ago
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Cake day: July 3rd, 2023

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  • Without the plausible threat of action, you will be ignored. Action could be violence (eg: throwing a brick at a cop), or economic (eg: we’re all going to stop working for you, we’re all going to stop spending money at your business). But there needs to be something.

    When it’s just “we meet up for an hour on saturday, sing, and go then home,” that’s just not very effective on its own. You can sing and dance, but there needs to be a backing of “If you don’t treat us well, we can hurt you” if you want to be taken seriously.



  • I’ve got to a couple protests but they feel like they’re just for show. They’re not disruptive. They’re not making clear, actionable, demands. They’re better than nothing. i saw people handling out flyers so maybe some people went to more meetings.

    But I feel like there needs to be more specific stuff. Like, a demand that musk be removed from government, or trump be removed via the 14th amendment, or whatever, and that needs to be backed by “if you don’t listen to us, then you don’t get any more labor”. (Violence, I’m told, is less effective, but can also be there in the subtext)

    But actually organizing large things is hard, especially when the state and the money are opposing you.

    I can’t even get my friends to suffer the mild inconvenience of getting off facebook, nevermind getting off the couch.




  • I think “diffciulty” is poorly defined.

    The souls games have a kind of difficulty, but I think what throws people is more the change in kind than degree.

    The games are largely deterministic. There’s little to no random factor.

    You level up and improve your numbers, but the difference between starting health and the soft cap is typically a factor of five or less. Compare with like final fantasy where the factor is like 50 (a starting HP of 200 to 9999). Baldur’s Gate is typically a factor of ~10. The underlying math in souls games doesn’t provide that big of a buttress.

    You don’t get a lot of super moves as you progress. There are some spells or weapon arts that can be strong with the right build (blasphemous blade!), but nothing really like getting Fireball in DND or Knights of the Round in ff7.

    This stuff comes together into an interesting cocktail. The game is mostly about you, the one holding the controller. Your stats and equipment matter, but are secondary. This is very different than like old final fantasies where I can hand you my save and you could win any fight (just do quad magic ultima and mimic).

    I think a lot of games try to set up paper tigers for the players. They want the player to feel threatened , without any real danger of losing. Most of the Bethesda games, you might have a scene where there’s a death claw or whatever, but you can always pause the game to heal. Most of the final fantasy fights are not a real threat. They wear down your resources, but you’re sitting on a stack of healing items.

    I think it’s also worth noting that the fights also aren’t a super long challenge. Most of time, the winning match is over in a few minutes. It’s not like an MMO raid that’s a 30 minute ordeal.

    This isn’t my most organized post but I’m on my phone, so editing is hard.