Hi, I wanted to start using Godot, and I’m wondering if people here have recommendations on learning resources for a first timer.
I can find a number of tutorials, but I know that bad tutorials can make it harder to learn the software than it should, so recommendations would be welcome.
I have a considerable experience with Blender and unity, if that matters, though I would want to learn things the “Godot way”, not just a “Godot for unity users”. Trying to learn Unreal in the past just made things harder and created bad practices on me.
Also, I’m using Linux. From what I read I don’t think I want to use the .net or c# stuff, because I don’t want to have to download and rely on .net.
The official ones (“your first 2D game” and “your first 3D game”) are quite good and to the point - they are already linked in the thread. GDQuest is also nice, I remember them having this whole in-depth interactive course.
Usually tutorials are in GDScript, so I’d go with that. Plus, according to a recent poll, about 80% of Godot users actually use GDScript over C#.
That’s in the docs right?
Good to know about the majority with GD script. That means it will be easier to find tutorials and scripts without needing .net.
If you prefer video tutorials, all the tutorials from the Godotneers YouTube channel are imho easy to understand and quite clean (i.e.: everything is done the right way and explained properly).
If you prefer text tutorials, the official documentation is actually much simpler and complete than you might expect from previous experiences with other engines.
Also, if the only reason for you to dismiss C# is to not have to download .NET, I would recommend reconsidering. .NET is almost entirely open source, and it’s just a few hundred MB to download. That being said, I would still recommend trying GDScript first, as it’s easier and leaner than C# imho (which makes sense, since it’s a DSL).
Thanks, I’ll check it.
I’m not a programmer so I won’t go very far anyway with the scripts. Plus I’d rather not get involved with anything related to microsoft if I don’t have to, even if it’s open source.
And I’m amazed at how small Godot is. The .net extra seems to be much bigger than the engine itself.
The docs are honestly pretty good https://docs.godotengine.org/en/stable/getting_started/introduction/index.html
Are you looking at 2d or 3d?
Thanks. I’ll check it out.
3D. I’m hoping it’s mature enough now. Seeing the release notes it seems that only recently they have some things unity always had, but I’m not expecting parity. It will be just a hobby. But maybe I can make something nice. Plus, it’s open source so that’s awesome.
It’s much better than it used to be! There’s still a few negative points for specific use cases but for most developers it’ll be capable, and it’s improving every day




