Hi, I wanted to start using Godot, and I’m wondering if people here have recommendations on learning resources for a first timer.
I can find a number of tutorials, but I know that bad tutorials can make it harder to learn the software than it should, so recommendations would be welcome.
I have a considerable experience with Blender and unity, if that matters, though I would want to learn things the “Godot way”, not just a “Godot for unity users”. Trying to learn Unreal in the past just made things harder and created bad practices on me.
Also, I’m using Linux. From what I read I don’t think I want to use the .net or c# stuff, because I don’t want to have to download and rely on .net.


If you prefer video tutorials, all the tutorials from the Godotneers YouTube channel are imho easy to understand and quite clean (i.e.: everything is done the right way and explained properly).
If you prefer text tutorials, the official documentation is actually much simpler and complete than you might expect from previous experiences with other engines.
Also, if the only reason for you to dismiss C# is to not have to download .NET, I would recommend reconsidering. .NET is almost entirely open source, and it’s just a few hundred MB to download. That being said, I would still recommend trying GDScript first, as it’s easier and leaner than C# imho (which makes sense, since it’s a DSL).
Thanks, I’ll check it.
I’m not a programmer so I won’t go very far anyway with the scripts. Plus I’d rather not get involved with anything related to microsoft if I don’t have to, even if it’s open source.
And I’m amazed at how small Godot is. The .net extra seems to be much bigger than the engine itself.