• blipcast@lemmy.world
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    3 days ago

    The most positive response listed was for “Dynamic difficulty adjustment” (but still, only 25% has any positive response). On one hand, that sounds okay because it’s a mostly invisible change that could smooth out a single player experience. But the more I thought about, I wondered what generative AI would be doing that isn’t already possible with normal programming logic.

    Even assuming it did work, and was able to turn the balance knobs to make things easier or harder, it would destroy our common understanding of challenges in games. Being skilled enough to defeat Malenia would have no meaning if the fight was constantly rebalancing itself. People already brag about how they defeated Radhan before he was nerfed, now imagine that for every boss, oh, and there’s no objective way to know which version of the fight is the “real” one. As with everything genAI related, it turns real expressions of our humanity and turns it into meaningless mush.

    • Jesus_666@lemmy.world
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      3 days ago

      I mean, it’s not like it hasn’t been implemented in games before. It’s literally one of the main features of the Left 4 Dead series.

      Just like VR and the Steel Battalion controller, it has its place – just not in every single game ever.

    • mohab@piefed.social
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      3 days ago

      Mikami pioneered this in action games (God Hand and RE4) like 20 years ago. I can’t speak for RE4, but it works great in God Hand. AI not really needed there.