- Snake with a hundred mage hands who is actually a detective called “dick-long”?  - Has to be an elf though, for flavor reasons. And very bad at persuasion, but very good at intimidation  
 
- My old Dm Used to occasionally run a game where everyone rolled a pc that could fit into a cartoon show, and every game was an episode of this cartoon show. - I played an anime inspired character that could turn into a robot for no reason that was ever explained, and sometimes he gained the ability to turn into different kind of robots. The character never shut up about the power of friendship, and had an ever-evolving backstory that made less and less sense as we played more one shots, including: - He was his own father somehow
- he had to go go to the future to make this happen for some reason
- he was searching for his sibling so that he could stop him from becoming my pc. His sibling was from the future and had travelled back to the past, so that he could kill my pc
- he could telepathically communicate with plants using the power of friendship. The plants had nothing to say because they were plants
- his father was some kind of evil god. Somehow he was still his own father. The contradiction was never explained at all
- There was an orb in his chest that contained the source of all friendship in the universe that he could use to launch friendship based attacks for some reason
 - There were more details I can’t recall. When I spoke it was always long rambling monologues that sounded like terrible dubbing. - he could telepathically communicate with plants using the power of friendship. The plants had nothing to say because they were plants - Funniest thing I read all week goddamn 
- Futurama’s “nasty in the pasty” was funny, but I gigglesnorted and choked on coffee on the care bear stare. 
- Some may not like it but this is what the perfect campaign looks like 
- Oddly reminiscent of Steven Universe. Is his own mother, who was some kind of (evil?) god, has an orb in his belly button, launches friendship based attacks. - Never heard of Steven universe. - Interesting though. I guess it’s really all been done. 
 
 
- Character called Mr. Farts that deals 1500 damage per turn by fart 3. - Special skill: bag of holding with infinite cabbage and bean stew supply. - Bag of farting 
- Prison wallet of holding - Why adventure when you can be a mule? - I’m sworn to carry your burdens - MFW ex quipped that out in that moment when my mind was fumbling to think of complex math problems, baseball commentary, “Margaret Thatcher on a cold day”, etc. for their benefit. 😶 - Oh, the sparkle in their eyes was certainly telling, but I’m not sure if they expected it to work quite so well, or so immediately. - FAFO, I guess? 🤣 
 
 
- Genuine GenV character 
 
 
- [email protected] sadly exeptions stack, not nullify. - You’ll be killed twice 
 
- Beyond disappointed that none of our resident fart accounts have commented in this thread. Clearly the clarion call of the wind broken by the fart golems haven’t yet echoed deep enough into the halls of lemmy to reach their noses. - @[email protected] 
 @[email protected]
 @[email protected]
 @[email protected]- I am butt a servant who announces the impending arrival of my lord, Poo. 
- Who can murder someone with a PC this excellent? - Professor Belvedere “Fartsparkles” Tinkletuft was once a respected lecturer at the Neverwinter Arcane Academy. His groundbreaking research into “transmogrified odoriferous manifestations” (or, as the students called it, fart magic) was dismissed as childish and “in poor taste.” - In protest, the Professor vowed to prove that flatulence is the ultimate illusion. Through alchemical experimentation, he discovered how to weaponize his digestive essence into arcane displays — clouds of glittering gas, illusionary stink beasts, and even gaseous duplicates of himself. - Now he roams the realms, performing “scientific demonstrations” and occasionally saving the world — usually by accident. 
- Hey don’t leave out my name sibling - A wild sparkly fart appears
 
- Am definitely surprised by I_Fart_Glitter considering I know them personally lol - Ah, but you also know that much as I would like to, I have no experience with RPGs. - I’m intimidated by all the rules and details and worry that an old, though sparkly✨ fart like me would fair as well as a boomer trying a smart phone for the first time. 🤷♀️ - I can fix you. 
 
 
 
- Those are, in fact, perfectly sensible guidelines. 
- Sadly these two rules would exclude a large percentage of the players. The main problem child player for TTRPGs seems to be finding player character build exploits and then getting mad when the DM already knew about the build and forbids it. 
- “So this is my character. Her name is Armpits Esquire and she’s three halfling paladin brothers from a dead order in a trenchcoat. Because of their stacking auras, they are nearly- no, you can continue loading, it gets worse.” - I’d never heard this before, but I adore the tiny tinge* of chicanery the singer adds to every line! 
 
- Okay but Armpits Esquire has the kind of whimsy I love best. - Way better as an npc. There is no man straight enough to straighten out a campaign with daily Armpits Esquire. She’s the cherry on the top of the cherry on top of the cherry on top of the sundae 
 
 
- So professor burp is still on the table? - Nurse Practitioner Patricia P. Poopu is fine too I bet. - The dookomancer Dia Rhea. - (She makes the fart golems that raised OPs Dr. Fart by virtue of her skill in the fine arts of dookomancy) - Edit: Guess what’s in her spellcasting component pouch. HINT: Rhymes with cookie. Now let me tell you about her spellcasting focus! It’s encrusted with magically imbued partially digested corn… - Rhymes with cookie - Does it really though? - I use “ʊ” for book and cook, and “ju” for duke puke. - I have it on good authority that it does. 
 
 
 
 
- That GM definitely has some stories 
- The second one sort of depends on the player. I’ve had a few players that have made absolutely ridiculous characters but played them very well and it was a good experience. - The first one is a strong no. I’ve never seen anyone who does a broken meta build do anything beyond ruin everyone’s time and complain (or quit) if the DM reins them in at all. - I was once in a game where the GM allowed his buddy to be a build like that, but in a nifty “hidden origins” way, where the PC slowly realises their own immense power, but is super clumsy with it, so they’re an active danger to the party but you also can’t just leave them at an inn because they can potentially destroy the world if they have a nightmare… - Then he got turned into the campaign’s secret big bad that was only revealed at the very end. THAT worked out well. Turned out he could control his powers and just used us to get rid of his also evil archnemesis of his before attacking the party. - That sounds like an epic DM/experience! 
- By chance, was the campaign setting based off a non-dnd fantasy novel? If so, I might’ve been your DM :) - Nope, it was based on one of the, I think, 3.5 one shots? 
 
 
- In half the campaigns, the Doctor Farts PC ends up being the MVP because they weren’t minmaxed and as a result have much more utility. - Doctor Farts: “I cast Stinking Cloud, again.” - Party: sigh - Doctor Farts: ooo! i leveled up and got cloudkill! 
 
 
- The first one works in a campaign that expects everyone to do the first one (and where the GM does the same for the enemies). Assuming the character is still a character when looking beyond the stats, that is. - I’m into more listening to game. I’ve never actually laid one. - Wouldn’t what you’re describing be pretty pointless. Like super inflation. Okay you’re a millionaire but bread is 1000 so does it really matter? - A game where every character is doing 1500… how is that different from every character doing 15 damage gameplay wise? You can add as many zeros as you want but if we all have those extra zeros isn’t it essentially the same? 
 
- The second one sort of depends on the player. I’ve had a few players that have made absolutely ridiculous characters but played them very well and it was a good experience. - You mean like the Legend of Poop McDinglefart? 
 
- But I worked so hard on writing up the flatumancer subclass! - It is a very strong class when you have a fire mage in your team 
 
- That’s it, your character is now wearing the magical plug of deflated bloating. It gives the wearer permanent relief from meteorism at the cost of -15 agility 
- You just need access to “Suggestion” spell for easy win on so many situations the DM will start raging real soon. - That said, can I be a dragon, then? - My dm never let me play as a terrasque - Have you considered 3 giant miniature space-terrasques in a trenchcoat? The were 3 wild terrasques minding their own business in the wild, when they stumbles on a druid orgy who were all tripping on shrooms. They magically shrunk the terrasque family not realizing that their int was inversely proportional to their body size. Now the clever tiny devils are on a quest to reverse their shinkification. Without their enourmous size they must rely on their wits to survive in a land of humanoids. The only tools at their disposal are 3 pairs of women’s undies and a trenchcoat. - 1st the clever crew must find the rare Psilocybe semilanceata, the mushroom that powers the druid magic. Then they must find the elucive druid and his circle. Finally they must recreate the original conditions by seducing an entire druid circle into an orgy without being discovered. - If you ever rise to a position of power in politics then it is over for this world. - There’s a DM for every table. - ( ͡° ͜ʖ ͡°) 
 
 
- I would let you, but only as a lawful good peace cleric 
 
- Suggestion can be twinned if need be - Unless your DM is a stickler for the updated 2024 rules, then in that case it can’t, because they changed Twinned Spell to require that the spell let you target additional creatures when cast at higher levels, which Suggestion does not. - People don’t actually play 5.5 right? - The group I’m playing with now we’re using 5.5. Anyone still playing Adventurer’s League doesn’t have a choice, 5.5 is mandatory there. 
- I hate the 2014 rules and actually enjoy the 2024 rules so yeah lol - What caused such a big turnaround? - First, I found melee combat excruciatingly dull in 2014. While it’s not super different, the weapon masteries in 2024 add enough crunch and flavor for me to find it far more interesting and fun. - Second, druid is my favorite class in terms of flavor, specifically specializing in wild shape, and ‘14 is probably my least favorite iteration of it. I think’ 24 improves upon circle of the moon immensely regarding mechanics and, even if the list of beasts is smaller, the streamlined design to their attacks makes them feel more potent as more than just a chunk of animal flavored temp HP. - There’s also a lot of things that really should have been added earlier as quality of life. Off the top of my head, steady aim for rogues. Tasha adds it for '14 as an optional feature but it really needed to be the default. - Also, cure wounds actually feels potent now. Healers rejoice, you have a reason to use it over the more action and spacing efficient healing word. - I hadn’t read about the new weapon masteries. I am shocked they didn’t make these limited per day powers. That’s usually how anything fun in DND goes- you can do this cool thing but only once or twice. 
 
 
 
 
 
 
 
- Dear DMs: if you take yourself too seriously, I will murder you. - What are you going to do, fart on them? - give them stage 3 pink eye 
 
 
- Those are very reasonable and wide guidelines. 



















