• _stranger_@lemmy.world
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      2 days ago

      Has to be an elf though, for flavor reasons. And very bad at persuasion, but very good at intimidation

  • krooklochurm@lemmy.ca
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    2 days ago

    My old Dm Used to occasionally run a game where everyone rolled a pc that could fit into a cartoon show, and every game was an episode of this cartoon show.

    I played an anime inspired character that could turn into a robot for no reason that was ever explained, and sometimes he gained the ability to turn into different kind of robots. The character never shut up about the power of friendship, and had an ever-evolving backstory that made less and less sense as we played more one shots, including:

    1. He was his own father somehow
    2. he had to go go to the future to make this happen for some reason
    3. he was searching for his sibling so that he could stop him from becoming my pc. His sibling was from the future and had travelled back to the past, so that he could kill my pc
    4. he could telepathically communicate with plants using the power of friendship. The plants had nothing to say because they were plants
    5. his father was some kind of evil god. Somehow he was still his own father. The contradiction was never explained at all
    6. There was an orb in his chest that contained the source of all friendship in the universe that he could use to launch friendship based attacks for some reason

    There were more details I can’t recall. When I spoke it was always long rambling monologues that sounded like terrible dubbing.

    • bluesheep@sh.itjust.works
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      2 days ago

      he could telepathically communicate with plants using the power of friendship. The plants had nothing to say because they were plants

      Funniest thing I read all week goddamn

    • Ian@lemmy.ml
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      2 days ago

      Some may not like it but this is what the perfect campaign looks like

    • fartsparkles@lemmy.world
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      2 days ago

      Who can murder someone with a PC this excellent?

      Professor Belvedere “Fartsparkles” Tinkletuft was once a respected lecturer at the Neverwinter Arcane Academy. His groundbreaking research into “transmogrified odoriferous manifestations” (or, as the students called it, fart magic) was dismissed as childish and “in poor taste.”

      In protest, the Professor vowed to prove that flatulence is the ultimate illusion. Through alchemical experimentation, he discovered how to weaponize his digestive essence into arcane displays — clouds of glittering gas, illusionary stink beasts, and even gaseous duplicates of himself.

      Now he roams the realms, performing “scientific demonstrations” and occasionally saving the world — usually by accident.

      • I_Fart_Glitter@lemmy.world
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        2 days ago

        Ah, but you also know that much as I would like to, I have no experience with RPGs.

        I’m intimidated by all the rules and details and worry that an old, though sparkly✨ fart like me would fair as well as a boomer trying a smart phone for the first time. 🤷‍♀️

  • Wilco@lemmy.zip
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    2 days ago

    Sadly these two rules would exclude a large percentage of the players. The main problem child player for TTRPGs seems to be finding player character build exploits and then getting mad when the DM already knew about the build and forbids it.

  • F/15/[email protected]@sh.itjust.works
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    3 days ago

    “So this is my character. Her name is Armpits Esquire and she’s three halfling paladin brothers from a dead order in a trenchcoat. Because of their stacking auras, they are nearly- no, you can continue loading, it gets worse.”

  • justdaveisfine@piefed.social
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    3 days ago

    The second one sort of depends on the player. I’ve had a few players that have made absolutely ridiculous characters but played them very well and it was a good experience.

    The first one is a strong no. I’ve never seen anyone who does a broken meta build do anything beyond ruin everyone’s time and complain (or quit) if the DM reins them in at all.

    • fonix232@fedia.io
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      3 days ago

      I was once in a game where the GM allowed his buddy to be a build like that, but in a nifty “hidden origins” way, where the PC slowly realises their own immense power, but is super clumsy with it, so they’re an active danger to the party but you also can’t just leave them at an inn because they can potentially destroy the world if they have a nightmare…

      Then he got turned into the campaign’s secret big bad that was only revealed at the very end. THAT worked out well. Turned out he could control his powers and just used us to get rid of his also evil archnemesis of his before attacking the party.

    • Not a newt@piefed.ca
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      3 days ago

      In half the campaigns, the Doctor Farts PC ends up being the MVP because they weren’t minmaxed and as a result have much more utility.

    • bob_lemon@feddit.org
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      3 days ago

      The first one works in a campaign that expects everyone to do the first one (and where the GM does the same for the enemies). Assuming the character is still a character when looking beyond the stats, that is.

      • Aeao@lemmy.world
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        3 days ago

        I’m into more listening to game. I’ve never actually laid one.

        Wouldn’t what you’re describing be pretty pointless. Like super inflation. Okay you’re a millionaire but bread is 1000 so does it really matter?

        A game where every character is doing 1500… how is that different from every character doing 15 damage gameplay wise? You can add as many zeros as you want but if we all have those extra zeros isn’t it essentially the same?

  • TheFerrango@lemmings.world
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    2 days ago

    That’s it, your character is now wearing the magical plug of deflated bloating. It gives the wearer permanent relief from meteorism at the cost of -15 agility

      • StinkyFingerItchyBum@lemmy.ca
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        1 day ago

        Have you considered 3 giant miniature space-terrasques in a trenchcoat? The were 3 wild terrasques minding their own business in the wild, when they stumbles on a druid orgy who were all tripping on shrooms. They magically shrunk the terrasque family not realizing that their int was inversely proportional to their body size. Now the clever tiny devils are on a quest to reverse their shinkification. Without their enourmous size they must rely on their wits to survive in a land of humanoids. The only tools at their disposal are 3 pairs of women’s undies and a trenchcoat.

        1st the clever crew must find the rare Psilocybe semilanceata, the mushroom that powers the druid magic. Then they must find the elucive druid and his circle. Finally they must recreate the original conditions by seducing an entire druid circle into an orgy without being discovered.

      • edgemaster72@lemmy.world
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        3 days ago

        Unless your DM is a stickler for the updated 2024 rules, then in that case it can’t, because they changed Twinned Spell to require that the spell let you target additional creatures when cast at higher levels, which Suggestion does not.

          • edgemaster72@lemmy.world
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            2 days ago

            The group I’m playing with now we’re using 5.5. Anyone still playing Adventurer’s League doesn’t have a choice, 5.5 is mandatory there.

              • Squirrelanna@lemmy.blahaj.zone
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                10 hours ago

                First, I found melee combat excruciatingly dull in 2014. While it’s not super different, the weapon masteries in 2024 add enough crunch and flavor for me to find it far more interesting and fun.

                Second, druid is my favorite class in terms of flavor, specifically specializing in wild shape, and ‘14 is probably my least favorite iteration of it. I think’ 24 improves upon circle of the moon immensely regarding mechanics and, even if the list of beasts is smaller, the streamlined design to their attacks makes them feel more potent as more than just a chunk of animal flavored temp HP.

                There’s also a lot of things that really should have been added earlier as quality of life. Off the top of my head, steady aim for rogues. Tasha adds it for '14 as an optional feature but it really needed to be the default.

                Also, cure wounds actually feels potent now. Healers rejoice, you have a reason to use it over the more action and spacing efficient healing word.

                • jjjalljs@ttrpg.network
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                  10 hours ago

                  I hadn’t read about the new weapon masteries. I am shocked they didn’t make these limited per day powers. That’s usually how anything fun in DND goes- you can do this cool thing but only once or twice.