Stat/EXP loss on death.
Unskippable cut scenes, especially before a boss. I want to play on hard difficulty, which means I WILL die to bosses. Do not force me to watch that shit 5+ times or I’m out like trout.
Zelda boss fights
Inventory management
Games with inventories where they treat a single gem or a flower petal as occupying the same space in your rucksack as a pair of boots.
Guys, we go back to Ultima 7 with the key ring, the problem was solved along fucking time ago. Stop being lazy and have gem sacks, crafting bags, keyrings, etc for small items.
Even freaking RuneScape had a keyring and that’s an MMO famous for using limited inventory slots as a game mechanic
The worst game mechanic is artificial difficulty where enemies aren’t challenging. Instead, they are just damage sponges.
Relationship mechanics. If I give someone a pumpkin twice a week, they’re just going to be confused and pissed.
Lol. As a fan of the farming sim genre, I approve this message.
Escort missions
The only good escort missions are the ones where you aren’t limited at all by the NPC you need to escort, which no longer makes it an escort mission.
And their speed is faster than your walk/crouch but slower than your run forcing you to stop and go every 3 seconds or they mentally implode if you’re too far away.
And “too far away” is generally about 10 paces
When BioShock Infinite came out, I thought, “oh, I’m so glad the industry finally figured escort missions out and we won’t have problems with it anymore.”
And yet.
multiplayer shooters with unlockable weapons/classes
2 sets of teeth, the first only lasting 1/9 of your life and the second being 8/9. 2/9, 7/9 would be much better or just 2/9, 4/9, 6/9.
Oh, hair falling out and all your joints hurting for 5/9 of your life kinda blows as well.
Buddy, fucking what?
I fucking hate trying to figure out the default bindings for teeth 2/9
stupid devs
9’s are great. 2/9 = 22.2 years, 5/9 = 55.5 years. Works the whole way up if you pretend people live 90 years. Lol
(Don’t check the math, just believe in the game)
Souls. The clumsy roll and artificial difficulty spikes and losing all your shit because you didn’t do it all “just right” for the entire encounter.
Ugh.
EDIT: Honorable mention . . . Timers. I’m looking at you, current Bungie.
Ghost of Yotei sucked that taint so hard it has made me audibly groan more than once.
At one point I was kicking some boss’ ass so hard the game started glitching out because the environment was supposed to gradually start catching on fire. It went from cute little dueling ring to flames popping in all around, and at full health triggering a cut scene where Atsu is crawling on the ground fighting for her life.
Within half an hour of that encounter I was dueling a guy who 1 hit killed me within a second of the duel starting. Literally the instant I have control over my character I have to either dodge or block, depending on what color the attack is, but because the PS5 controller has so much input lag, I actually need to be pressing that button a moment before I actually can.
Cut to wandering around looking for literally any combat just to see if I’m crazy but none of the regular mooks can even touch me. Or I get absolutely annihilated by magical teleporting dudes making attacks that literally cannot be avoided. There is no in-between.
What the fuck are you playing on, a potato? I’m halfway through this game and have yet to encounter any of that horrid mess.
Restart your console or something.
I have all the consoles so I’m not a fanboy, in case that’s a thing of which I’m about to be accused.
Escort missions
Enchant weapons/armor to +x%. It usually companies Pay2Win items that you can use to have a 100% chance of upgrading, or at least not breaking your armor.
Sports games pretty much stopped progressing entirely when the “ultimate team” cancer spread.
Very much not a sports guy. What’s the ultimate team? And what’s the problem with it?
It was advertised as a way to make custom online teams using your favorite players from across the sport (whichever sport you’re playing). What it actuallly does is turn sports games into gacha games by having the players you want for your custom team locked behind card packs. Some games go the extra step of having the good cards work for a limited number of games. Cards can be purchased either with in-game currency that you earn slowly or with real-world currency.
Ahh. Thanks, I hate it. Sounds horrendous and exactly like EA .
EA is almost entirely responsible for this. I hate EA so much.
I mourn NFL 2K5 TO THIS DAY. Best $20 I ever spent and best deal in video game history.
Pay to win.
Progression systems that draw attention away from the core gameplay loop
Examples are season passes, archivements, minigames that took longer too complete then the main game
When you can’t dodge because you’re charging an attack/doing a combo/whatever. If I’m attacking one enemy, and I see another one about to attack me from behind, I want to be able to get out of the way, not be stuck in an attack animation until I get hit
Don’t let the Dark Souls fans hear you say that







