Good or bad honestly
I’m sure I could come up with so many, but these sprung to mind:
- The opera scene from FFVI
- Aerith and Sephiroth from FFVII
- The intro and ending of Transistor “Hey— Red— We’re not going to get away with this, are we?”
- Final showdown with Armstrong from Metal Gear Rising Revengence
- Gustave and Lune argue about whether to continue the mission in Expedition 33. “When one falls, we continue. Not if, when!”
Would you kindly…
In Far Cry 3 when you kill Vaasby dropping the knife from one hand to the other. No music, nothing fancy, just a look of shock on Vaas’ face.
FFX The sending (amongst the reveal moment of the summoner’s fate)
The ending…
Tap for spoiler
…inside the Sun Station, and inside the Interloper…
…in Outer Wilds. And if you haven’t played it, don’t tap the spoiler before you have.
Tha bit in Mario Kart when you finish a circuit and your guy rides up to the podium and suddenly there’s a huge motherfuckin’ fish and you’re like, “what’s this puffy guy gonna do?” and then ba-boom it fuckin’ explodes and there’s your trophy
So many moments in TUNIC, but the huge one when you find the Holy Cross.
Spending 30 minutes in front of a giant wall,
Tap for spoiler
tapping directions on the D-Pad and checking your map for corrections
, not even knowing for certain that it’s doing anything but insatiably curious, until you finally hear: “DIIIING…”
It’s very hard to describe and sounds externally like a grueling ARG, but the incremental way the game set that up was actually incredibly fun, and helped to build confidence in that kind of secret-finding.
“Hey, Listen”
Hey, you’re finally awake.
The entire ending of portal 2.
spoiler
From the part where he kills you all the way up to leaving the enrichment centre. It’s all done so well and it made me realise this time there was no fakeout, this was actually goodbye and we will never get a portal 3, not with Chell at least.
Reaching the peak of celeste was an incredible moment for me and the summit chapter is such a good “final” gauntlet. I’ve gone on to beat everything but farewell and the entire game is so well made.
(My thumbs really hurt though)I don’t know why, but the King Zora Sliding scene has probably stuck with me the most. Not for being annoying or amazing, but because it has been the memory my brain has used to understand so many situations in life. Like the just impossible to avoid, watching paint dry boredom that infects so much of life.
Muh-weep Muh-weep Muh-weep
A fair warning, that mine is “political” in some respects.
The 3 final enemies in Another Crab’s Treasure. I say “enemies” not bosses because two of them wish you no harm, and the last one isn’t capable of fighting back. But beating them feels so damn right and deserved.
Tap for spoiler
The final boss (not a human) is a capitalist who genuinely wants to help the denizens of the ocean, but believes in doing so via mass pollution and business investment. The final enemy is the person who stole Kril’s shell, and after hours of trying to earn it his way and getting nowhere, you literally just kill him in cold blood to take it back.
The game definitely read as “Haha funny Spongebob Dark Souls parody” and at many times it is silly; but that often disarms you for the moments of pure character writing and active worldly commentary. I’d even say with the level of ethereal, unreadable high fantasy many Souls games use, it’s probably the best written Soulslike. I described the savage bits but there’s some heartfelt moments too.
Ghost Trick’s entire second half is filled with them, but you cannot describe them spoiler-free… “When he looks at you” is the best I can come up with.
Return of the Obra Dinn, when you first look up in Abigail’s death scene.
That fist slam onto the stove was both a big reveal, a tone shift, and an emotional character moment all in one.
Tap for spoiler
Bet those broken bones hurt quite a bit. How does it feel? Does it make you feel alive?
Lives, all mortal lives, expire Souls go to their doom in flame Forevermore
There are great examples in this thread of great games from years past. But from more recent games, everyone who has played BG3 to its close (or near it) will likely agree with me. It was an amazing buildup and amazing scene when it happened.
* But nobody came.
(Undertale genocide run)
* It’s you! (mirror at the first region of the game)
* Despite everything, it’s still you. (mirror at the end of the game)
(Undertale non-genocide runs)





