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Joined 1 year ago
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Cake day: May 18th, 2024

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  • Some people are enthusiasts that want to take the training wheels off and challenge themselves. I use CachyOS, which is Arch-based, because it thrashes everything else almost every time in speed tests. Thus far, it hasn’t proven to be more complicated than the Debian-based distros I’ve used. I also wasn’t expecting better features in Arch with certain programs. Being able to get the absolute newest version of a package at all times has proven to be much more useful to me than detrimental.


  • It is a good option indeed. But, we’re Fallout fans. I, personally, would like to see more games in that world that carry on its deep exploration of humanity, player choice, and RPG themes. Fallout’s a big part of a lot of people’s lives, and I think that it’s perfectly normal to want it to continue in its own tradition.

    I don’t think it’s reasonable to be, like, toxic or obsessed about it, but it’s totally okay to criticize series you like. Vocal feedback from the fanbase helps build the community. Bethesda’s business model is based upon mass appeal, which means drawing in fans of other game types. This really boosted the popularity of Fallout with Fallout 3, where they sought to draw in FPS fans. Then Fallout 4 brought in survival crafting elements. These aren’t bad additions, but they focused on those over the actual RPG mechanics.

    You see the feedback here. It’s community-wide, not just Lemmy. In this case, Todd Howard has missed the point of what fans didn’t like about the game mechanics. They have a new audience, and there’s no need to actually delve into the problems that people had.

    It’s just a weird experience to have the dev of your favorite series be like, “Actually, we want a new audience,” and start catering to a different crowd using the series you like. I also totally get why people that prefer the Bethesda Fallout games feel that way, they do their gameplay loops solidly and are dripping with atmosphere. But there’s always going to be ire from the community if they just kinda, stop caring about the experience that drew in the people that gave Fallout its initial success. Which it really feels like they have. Or maybe Fallout fans are just whiny, idk. Thanks for reading my essay.


  • Dishonored is one of the few games that I’ve turned right around and played through again after I beat it. The gameplay is just so free. It’s not really the biggest map ever, but it is so dense and easy to navigate. I also haven’t experienced a lot of titles that just ooze atmosphere the way that Dishonored does. The art direction is off the charts, and I think it’s aged pretty impeccably. It’s always a good idea to do stylized over realistic, at least if you want your game to stand the test of time.


  • Dude, nothing about the US school system makes sense. Here’s some bullet points from my time there:

    1. Due to a health initiative by Michelle Obama, cafeteria food had to be low-fat, low-sugar, and low-sodium… but most of it was still processed carbohydrates.

    2. This policy extended to vending machines. The snacks all had to be healthy. So we had fruit vending machines, right? Wrong. Reduced Fat Doritos and Powerade Zero.

    3. Collective punishment.

    4. Teachers bullying students. Like, directly saying they would end up nowhere in life.

    5. “monitored” official school dances that smelled like a distillery and looked like a clothed orgy.

    6. Scare-tactic Sex Education. Abstinence-only sex ed had gone by the wayside, so instead they showed us a bunch of pictures of extreme STD cases and said the only way to prevent that for sure is to abstain. Which is totally different, right?

    7. Wellness classes where we’d go bowling and stuff our faces with fried food weekly.




  • Of course you’re not going to complain about Fallout 1 and 2, you’re viewing them in hindsight.

    Imagine if Fallout 5 comes out and it’s just a gacha game. Were you expecting that, or were you expecting something that stayed faithful to Fallout 4’s crafting and exploration mechanics?

    Same story with Fallout 4. New Vegas was the previous Fallout game, and people were expecting 4 to model itself after its roleplaying.

    West Coast Fallout fans are, unfortunately, not blinded by what they wish they had. They wish they had a post nuclear role playing game that focuses on the utter humanity of the trials and terrors with which you’re presented, and they have that in 1, 2, and New Vegas. They just also wanted the series to carry on that tradition. There’s nothing wrong with spinoffs or trying new things, but to not have player choice as a design pillar in an RPG is a misstep, I think.

    I say ‘they,’ but in reality I am a West Coast Fallout fan. Again, I love Fallout 3, and I’ve played a shitload of 4. But 3 is not exactly well thought out in terms of lore, and 4 feels more like Borderlands than Fallout in both gameplay and tone.

    It’s just not what I’m looking for in an RPG, and I do wish Bethesda would accurately respond to feedback. Because they still think that the voiced character was the main thing we had a problem with, when The Witcher 3 came out the same year to critical renown.


  • Buddy, that’s what Fallout fans are all about.

    If you want an actual explanation, this results from the fact that Fallout 1, 2, and New Vegas were made by largely the same people, but 3 and 4 were not.

    Fallout 3 was my first-ever RPG. I love that game. It probably has my favorite Bethesda world, and I actually like scavenging the wasteland. Fallout 4 is considerably weaker, in my opinion. But, I still had my fun with it. Especially Far Harbor, Far Harbor is fantastic. That said, they are downgrades if you are an RPG fan. Fallout has been a roleplaying game since its inception, and removing a lot of the choice that players had in the older titles is going to rub some people the wrong way.

    I think the general hateful attitude in the community toward Bethesda does prevent a lot of fans of the Bethesda games from seeing the side of West Coast Fallout fans. That said, I can’t exactly blame them. Fallout 3 and 4 are designed around exploring and scavenging, and the West Coast games are designed around making choices and having your choices affect you or the world in some way.

    Like, if they took Call of Duty and made it the greatest fighting game of all time, people would not like it based on the pure fact that they wanted a shooter. The same thing with Fallout 3 and 4. Only I would say that Fallout 3 has an excellently-designed world for exploring, and Fallout 4 is middling. That’s my opinion though. You’ll read many in the Fallout community.