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Joined 2 years ago
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Cake day: May 18th, 2024

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  • Here I come, rougher than the rest of them
    The best of them, tougher than leather
    You can call me Knuckles, unlike Sonic I don’t chuckle
    I’d rather flex my muscles
    My heart is nails, it ain’t hard to tell
    I break 'em down whether they’re solid or frail
    Unlike the rest I’m independent since my first breath
    First test, feel the right, than the worst’s left












  • You can have both fun gameplay and consistency. In terms of gameplay, Super Mutants are just big, tough humanoids, nothing unique. I do like what the addition of the suicider in 4 does for gameplay, but they’re bullet sponges in most of the games. Bethesda proved they can come up with a regional variant on that enemy type in Point Lookout with the Swampfolk.

    As for the Super Mutants themselves, they have at least half-assed an excuse every time they appear in the games, with 76’s Super Mutants kinda fitting pretty well. The more they do it, the less valuable FEV is, but the Super Mutants are really the least of my problems with the lore. However, their constant reuse indicates a desire to establish series icons that they can use to market the game instead of good mechanics (look guys BoS again!). Above all, it really indicates a lack of creativity to me. They absolutely did not have to make a choice between their game being fun and their game having well-thought-out lore.