• Chloé 🥕@lemmy.blahaj.zone
      link
      fedilink
      English
      arrow-up
      52
      arrow-down
      5
      ·
      17 hours ago

      apple was known for making excellent UX, that’s the main reason their products are successful. It Just Works™. (well, that and status symbol)

      the problems started before version 26, but i don’t think there’s been an apple software release that botched in a while

      • Alaknár@sopuli.xyz
        link
        fedilink
        English
        arrow-up
        5
        arrow-down
        1
        ·
        7 hours ago

        apple was known for making excellent UX,

        It honestly baffles me how people can say this with a straight face. Iphone’s UX is abysmal.

        You open something, and to go back from it you… Look around the screen for clues! Sometimes, you have to swipe down. Sometimes swipe left. Sometimes tap the background. Sometimes tap the top-left corner. Other times, the top-left corner. Unless it’s not just the top-left, it’s the “toppest-leftest”, a small little indicator on the very edge of the screen.

        Whereas on Android you go back by tapping the “back” button, or swiping left/right from the edge of the screen (making the gesture ambidextrous). The only exception to this rule is when you’re using an app that was lazily ported from iOS…

          • lolrightythen@lemmy.world
            link
            fedilink
            English
            arrow-up
            4
            arrow-down
            1
            ·
            15 hours ago

            Interesting to look at the votes on this thread. Especially on Lemmy.

            I dont have a meaningful takeaway.

            • Echo Dot@feddit.uk
              link
              fedilink
              English
              arrow-up
              4
              arrow-down
              1
              ·
              12 hours ago

              I have a book on UX that was probably printed around 2010. Going through it apples new liquid glass design style basically violates every single one of the books principles.

              The first and foremost being that it’s almost impossible for developers to emulate. It’s almost like they want there to be this dark contrast between the apple made operating system and the developer made apps, which is an insane thing for them to go for but it does appear to be what they’re actually trying to achieve.

      • Skullgrid@lemmy.world
        link
        fedilink
        English
        arrow-up
        9
        arrow-down
        3
        ·
        14 hours ago

        Taking your files and randomising where they go is not good UX.

        Having all your windows explode because you moved your mouse to the corner is not good UX.

        Having a mouse be completely unusable when charging is not good UX

      • kautau@lemmy.world
        link
        fedilink
        English
        arrow-up
        7
        arrow-down
        1
        ·
        edit-2
        3 hours ago

        Yeah the Human Interface Guidelines were the precursor to design systems, and for a little while, design/ux really was front and center and that influence and patterns that worked spread through software projects and products. Nowadays sadly UX always takes a back seat to capitalizing on attention, and capitalism in general.

        Edit: It’s important to remember that Apple was writing 350 page interface books in 1992. They pioneered “look and feel.”

        https://dl.acm.org/doi/book/10.5555/573097

        Nowadays those questions are like

        “Did the user make a purchase? How many ads did they see in 15 seconds? Are they still scrolling? How much data have you collected?”