I play games on emulators, I was playing the 1999 version of CTR and hmmm it’s way better than Mario kart 64 or Double Dash on GameCube from a gameplay mechanics, fun, enjoyability perspective. Anyone else think so?

  • kadu@scribe.disroot.org
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    10 hours ago

    I want to understand why the hell CTR is not on Steam already. The trilogy remake is on PC, Crash 4 is on PC, and CTR was even ported to the Switch - so clearly they have no trouble porting the game to weird architectures. GIVE ME CTR ON PC.

  • MrFinnbean@lemmy.world
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    11 hours ago

    CTR has so much higher skill ceiling it changes the game completely when comparing to other kart games.

    In Mario Kart difference between good player and great player is pretty minor and they can both enjoy playing against eachother.

    In CTR good player can think they are playing perfectly, but still they are going to get lapped by great players.

    I personaly loved CTR, but playing with friends that havent played it meant nobody is going to have goodtime.

  • MrScottyTay@sh.itjust.works
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    11 hours ago

    It’s better but it’s onboarding is worse. Figuring out the drift boosting is harder than figuring it out for Mario kart with the latter feeling love riding a bike and easy to get back into the muscle memory time and time again.

    However, whenever you’ve got the feeling of how CTRs works, It feels better than Mario karts. Giving you more control and more engagement in the moment to moment.

    Sometimes i bounce off CTR when coming back to it after a very long time going to just play it for a bit but fumble a bunch of drifts and feel like i can’t be arsed trying to figure it out again currently and just play something else with what little time i had currently.

  • Instigate@aussie.zone
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    21 hours ago

    Diddy Kong Racing was the best racing game of this era and yes, I am most definitely willing to die on this hill.

    • ouRKaoS@lemmy.today
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      20 hours ago

      I will join you to die on the hill, as long as the hill is made of Wizpig’s lifeless corpse…

    • LunatiQue Goddess @lemmy.worldOP
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      21 hours ago

      I actually played that. Didn’t it have a boat mechanic where the karts would turn into inflatable tubes with rockets or something?

      • Instigate@aussie.zone
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        21 hours ago

        Essentially, yeah! There were three driving modes - kart, hovercraft, and plane. Some tracks only allowed certain driving modes and you would pick your driving mode before the race started. It was pretty novel for the era!

  • wizardbeard@lemmy.dbzer0.com
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    1 day ago

    Something to remember is that CTR came out three years later than MK64. That was a lot of time for that generation of games.

    That said, I remember not liking CTR as a kid because while it had more depth, the friend who had it had put a ton of time into the campaign so I had no chance of keeping up with him trying to pick it up casually through the occasional multiplayer match.

    • riquisimo@lemmy.dbzer0.com
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      16 hours ago

      CTR had two methods of play:

      1. Casually playing a kart game and using fun items.

      2. Learning the mechanics of nitro reserves to maintain a high top speed for as long as possible.

      You start at 1 until you realize 2 exists.

  • Aielman15@lemmy.world
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    1 day ago

    I suppose it depends heavily on nostalgia.

    I have no attachment to Nintendo brands nor Mario Kart in particular. My sister bought a Mario Kart Wii game a few years back and I didn’t care much for it. Having grown up with CTR on PS1, and Spyro and Crash as platformers, I immensely enjoyed the remake.

    I like how the kart handles, and the turbo mechanic is a lot of fun and has a lot of depth. But I suppose that MK fans have other things they enjoy from their franchise.

      • riquisimo@lemmy.dbzer0.com
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        15 hours ago

        CTR had much more depth.

        CTR also rewarded you for understanding the mechanics more. Some boost pads gave you a boost with a higher top speed (blue flame). If you knew how to maintain a boost, you could maintain that blue-flame boost indefinitely.

        It’s just that to do that you had to hit nearly every boost pad, triple boost at nearly every corner, and avoid all the obstacles (including touching walls). It’s hard to maintain it, but even maintaining it for a little bit can really launch you towards the front.

  • rocci@lemmy.dbzer0.com
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    1 day ago

    Crash Team Racing is a great game, and I certainly enjoyed it more than Mario Kart 64 (I was never a fan of MK64 though to be fair). The campaign mode was super cool and kept the game fresh.

  • jqubed@lemmy.world
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    1 day ago

    My experience was only playing at friends’ houses who had Play Stations, but I never felt like one was better than the other. I appreciated the mechanic of upgrading items helped to give a different element to the game instead of it being the same thing Nintendo was doing but with different characters. What we really played a lot with friends, though, was Battle Mode on Mario Kart. I don’t think CTR had that, or else no one thought it was as good. It really hasn’t been as good in Mario Kart either since the Wii version I’d say.