• sad_detective_man@sopuli.xyz
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    10 hours ago

    turns out I didn’t hate improv or basic math, I just let something convince me that I should dislike things I’m bad at

  • Korhaka@sopuli.xyz
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    7 hours ago

    EVE Online taught me speed distance time long before school did. It also helps that it’s just intuitively obvious but that didn’t stop it taking 2 whole lessons of physics.

  • Sundray@lemmus.org
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    14 hours ago

    “Do you want to play D&D with us? It’s fun, you get to create a character, act out their dialog–”

    sweeps majestic cape over their shoulder

    “I shall BE THERE, with BELLS on! Excelsior!”

  • FerretyFever0@fedia.io
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    14 hours ago

    I mean, it’s pretty basic math. I don’t think that many people would be too interested if it had trigonometry or calculus lol

  • Ziggurat@jlai.lu
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    7 hours ago

    Math? I don’t think that rpg talks about computing an integral or spending 2h arguing on whether we’re on a Hilbert space and can compute a scalar product.

    • Soup@lemmy.world
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      1 hour ago

      Ah, but you see, arithmetic is scary.

      The only time I get too much to deal with is when I’m rolling four dice per attack, twice per round, and want to have a high level of confidence in my answer while also not taking up everyone’s time. For that I just made a spreadsheet and moved on with it.

  • ButteryMonkey@piefed.social
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    10 hours ago

    I love hearing people talk about it a lot more than I have ever enjoyed playing.

    That’s not to say I don’t enjoy playing it, certainly I do.

    But I like the whole thing. You wanna tell me about your epic campaign? Or the ridiculous run? Cool. Those are stories I can consume without effort.

  • TachyonTele@piefed.social
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    12 hours ago

    I love Owlcat games. But i absolutely hate that they have the math formulas in everything. Just tell me the results man, that’s why I’m playing on a computer

    • skulblaka@sh.itjust.works
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      12 hours ago

      To each their own, I love seeing the math because then I can miss six attacks in a row and go “Fuck you! That’s bullshit! Those rolls are bullshit!” and then look in the combat log to see that no, those rolls weren’t bullshit, they’re just shit. Makes the game feel more fair. If they obfuscated the math and just said “Nah mate, you miss” x6 with no other explanation that would really piss me off.

      • TachyonTele@piefed.social
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        11 hours ago

        Oh i don’t mean during combat. I mean for spells and items, weapons and armor.

        Magic Iron Armor
        Protects character for (blah blah)x7(15 + armor base - stat whatever)

        It’s a computer program. Just list it as"protects character for 6", and have that 6 change based on the requirements. You know, like how every other dev team in the history of videogames has done it haha

        • skulblaka@sh.itjust.works
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          11 hours ago

          But then you don’t know how your gear scales! That’s important knowledge!

          If they were making a less number-crunchy game then I might agree with you but this is kind of just the nature of Pathfinder, honestly. It’s a game for numbers nerds and your objective is to stack +68 to your attack rolls or saves via as many different avenues as possible. This isn’t really Owlcat’s fault I don’t think, it’s more just a consequence of choosing Pathfinder as the system to run your game in.