I have a friend who once complained that adding 5ft every other diagonal was too complicated.
Now if you’re playing 1st edition Pathfinder and juggling 7+ buffs some of which do stack and some don’t, then yes that gets complicated. But an extra 5ft every other diagonal is easy.
Lol there have been some VERY obscure games that have tried this. Expectedly, they never took off and usually had many other problems with lacking fun.
Usually the author just liked math and wanted to pen-and-paper simulate a universe, but forgot to make it fun to care about or play in.
Yeah, it’s just basic arithmetic with (usually) small numbers, and if you’re the min-maxing type you might add probability calculation into it, but the latter is strictly optional and the former is basically the fun part about maths.
TBH I think probability calculation is fascinating, but it can get a bit cerebral if you want to do it during play.
not for D&D, but in wargames with minis and terrain and stuff, I absolutely want to know the trajectory of the artillery shells being fired on my position. As well as the blast radius of the detonation and (if applicable) the size of the fireball and radius in which any shrapnel might be an issue.
Gotta know how many of my men are left and if their fortifications are left standing.
I mean, it’s pretty basic math. I don’t think that many people would be too interested if it had trigonometry or calculus lol
I have a friend who once complained that adding 5ft every other diagonal was too complicated.
Now if you’re playing 1st edition Pathfinder and juggling 7+ buffs some of which do stack and some don’t, then yes that gets complicated. But an extra 5ft every other diagonal is easy.
Gotta use trigonometry to accurately calculate the distance to flying enemies
Is there any rpg where you need to do so? May be Fatal?
Lol there have been some VERY obscure games that have tried this. Expectedly, they never took off and usually had many other problems with lacking fun.
Usually the author just liked math and wanted to pen-and-paper simulate a universe, but forgot to make it fun to care about or play in.
Yeah, it’s just basic arithmetic with (usually) small numbers, and if you’re the min-maxing type you might add probability calculation into it, but the latter is strictly optional and the former is basically the fun part about maths.
TBH I think probability calculation is fascinating, but it can get a bit cerebral if you want to do it during play.
not for D&D, but in wargames with minis and terrain and stuff, I absolutely want to know the trajectory of the artillery shells being fired on my position. As well as the blast radius of the detonation and (if applicable) the size of the fireball and radius in which any shrapnel might be an issue.
Gotta know how many of my men are left and if their fortifications are left standing.
Have you seen some of the homebrew rules people use to track inventory and encumbrance?
No. And I don’t think that I’d like to. :)
Can I interest you in German TTRPG Das Schwarze Auge?
Nein. Bitte, nein.
Yes, ill bring draino and cesium chips!