• skulblaka@sh.itjust.works
    link
    fedilink
    arrow-up
    7
    ·
    14 hours ago

    To each their own, I love seeing the math because then I can miss six attacks in a row and go “Fuck you! That’s bullshit! Those rolls are bullshit!” and then look in the combat log to see that no, those rolls weren’t bullshit, they’re just shit. Makes the game feel more fair. If they obfuscated the math and just said “Nah mate, you miss” x6 with no other explanation that would really piss me off.

    • TachyonTele@piefed.social
      link
      fedilink
      English
      arrow-up
      2
      ·
      13 hours ago

      Oh i don’t mean during combat. I mean for spells and items, weapons and armor.

      Magic Iron Armor
      Protects character for (blah blah)x7(15 + armor base - stat whatever)

      It’s a computer program. Just list it as"protects character for 6", and have that 6 change based on the requirements. You know, like how every other dev team in the history of videogames has done it haha

      • skulblaka@sh.itjust.works
        link
        fedilink
        arrow-up
        6
        ·
        13 hours ago

        But then you don’t know how your gear scales! That’s important knowledge!

        If they were making a less number-crunchy game then I might agree with you but this is kind of just the nature of Pathfinder, honestly. It’s a game for numbers nerds and your objective is to stack +68 to your attack rolls or saves via as many different avenues as possible. This isn’t really Owlcat’s fault I don’t think, it’s more just a consequence of choosing Pathfinder as the system to run your game in.