Wonder if they are setting up a DeadLock reveal soon and wanted to make sure no one can cheat on it
I was blissfully unaware, probably because I’m not cheating scum.
Couldn’t have happened to a better community of people.
Fuck cheaters.
IMO, cheating is just taking away all the fun of the game. The cheater didn’t have to get gud to be able to win, and the victim is denied any recourse or any fun in playing the game. Bluntly, I have absolutely no sympathy at all for these kinds of people. If you suck at the game and need to use cheats to win, maybe don’t fucking play it competitively?
There’s a reason I’ve kept my counterstrike antics to private games among friends and local matches against bots. I have no interest in larder boards. I just want to have fun. Dying over and over before you can even do any damage, isn’t fun.
If you’re a cheater, get wrecked.
Bravo valve. Bravo.
I used to cheat in GunZ online, but to be fair, I was like 11, the game wasn’t competitive, and leveling up for cooler gear and to unlock new maps was HARD work.
Eventually I’d git semi gud and stopped bothering with the cheats. But it was fun as hell flying through the map with no clip, as a ball of fire that killed everything except other cheaters with godmode lmao
Woohoo to being responsible for others not having any fun playing a game!
Woo! Woooooo.
What?
I don’t know why you would admit this.
Because they were 11. Lol.
Yeah exactly, at that age knowing how to download cheats and stuff actually made you feel sorta cool, not everyone could figure it out (and I know most kids wanted to).
Then realising it’s more fun without the cheats, just getting good at the game, I’d even dare call it a story of personal development.
I just wish the anti cheat on Warzone was just as good…
Counter Strike 2 has a massive problem with cheaters because Valve refuse to make VAC operate at the kernel level.
You want Americans at your kernel? I don’t.
You love to see it
userbase is
blech
Finally, VAC is a good anticheat, and that works without running deep into the kernel.
Finally, VAC is a good anticheat, and that works without running deep into the kernel
So this will solve the linux client not working because of crappy kernel level anti-cheat software?
nah, am talking about Games with VAC being well known for not properly catching hackers, and i assume this made the anticheat in games better not the steam client itself.
I did not expect to see CS2 news on lemmy… I’m all here for it!
Will this apply for TF2 also?
I did finally win a match in CS2 after a long loss streak… it was definitely because everyone else was always cheating… not because I’m shit…
Still in like 5k cause I’m shite
At this point I nearly want to “donate” to Valve…
Ig buying a game will give Valve + the dev/publisher Money (cause Valve Takes 30%)
Yeah. Go buy hollow Knight, or schedule 1, or anything from an indie studio. Support both good devs and studios, and valve. And you even get a fun game to go with your support. Honestly, everyone wins.
… Does anyone still wonder why I boycotted all other gaming platforms other than steam?
You think you’re going to get anti-cheat this good from the likes of epic? Ha.
… Does anyone still wonder why I boycotted all other gaming platforms other than steam?
what about GOG?
That’s what we call having hundred of untouched games in the steam library. Right?
Can I write them off on my taxes if I never play them?
Become a game reviewer and write them off as a business expense
Gabe needs another megayacht
According to quick google, he only has 4 ships in his fleet (with fifth being built right now), and 5 ships is a very small amount for any respectable admiral.
Jesus Christ… Why are people like this?
… Because when it comes to billionaires, gaben is the least of our concern?
Don’t get me wrong, billionaires are always bad, but not all billionaires are hated.
You won’t see Bezos doing anything that helps people, not unless it will line his pockets. Valve doesn’t charge us for using vac, they’re unlikely to sell a lot of new copies of CS2 by making it harder to cheat in the game. They have nearly zero financial reasons to bother with any of this. They did it anyways.
Theyre more likely to keep the skin economy alive by making people enjoy the game. It’s not like they have no incentive.
But yea I very much agree gabe is not the problem. If every billionaire acted like gabe the world would probably be a whole lot better, even if they’d still waste a lot of ressources. Because at least he hasn’t sold his basic human decency for more money, he just spends his insane amounts of money on excessive luxury. And valve actually takes risks on new products, and is content with their store shitting money instead of trying to make it shit money faster like every publically traded company.
And they did it without installing root kits on our computers.
Exactly
Ha! Get fucked, losers. Cheaters ruin the fun for everyone, so I hope every last one gets permabanned.
You cannot permaban a cheater for the saame reason you shouldn’t have death penalty, people need to be able to challenge the decision which should trigger a process
As a piece of software, I highly doubt there isn’t a single bug in VAC that would cause a false-positive
Bro touch grass. Seriously likening a VAC ban with the death penalty?! You can just email someone if you got banned; if you wrongfully died from the death penalty you can’t just phone the judge and ask him to recheck lmao
Judges should be using ouija boards to communicate with people killed by death penalty. “So you were guilty, right?” To make sure everyone gets a chance to appeal the decision.
Found a cheater
Meh, no process is perfect and sensitivity and specificity are often enemies. Basically, in a lot of cases the more sensitive you make a test to detect something, the more likely it is to accidentally catch false positives.
Sounds like they’ve vastly improved it’s ability to detect, hopefully that didn’t come with false detections for people running unusual hardware or software combinations.
If, to you, not being able to play one game in the sea of many many many games is akin to death, maybe you need to see someone about addiction.
If you cheat in a game, you’ve burned your bridge. It’s like taking a piss in the cereal isle of Kmart, you probably won’t be welcome in that Kmart any more. Or hey, maybe you’ll end up like an acquaintance I knew who was banned from a Kmart, maybe you’ll be hired on as staff without them checking the binder of banned people. I think I’ve lost the plot of this analogy.
This is certainly one of the comparisons of all time
Consequence of sentencing the wrong person to death: You killed an innocent life in an irreversible action.
Consequence of permabanning a player from an online game: The player can no longer play the game. The action is also reversible since “permaban” just means to say “we’re never unbanning you unless something extraordinary were to happen”.
When you suspect someone of being highly dangerous you put them in jail even if they are not convicted yet. And when it turns out they are innocent they are released.
A ban is like jail not like a death sentence …
Not a bad analogy, but there is a major problem with pre-trial detention being abused in the US, leaving people in jail for years at a time without having a trial. So maybe not the best thing to compare it to.
No, absolutely the best comparison because the same thing happens with bans and bad moderators who ignore requests and refuse to explain a ban.
More like getting kicked out of a club, you can still go to other clubs.
And you can contest the ban and potentially get it lifted and return to the same game.
Yeah, I have a very thoroughly ingrained suspicion of people treating anticheat with too much confidence stemming back to when I got banned many years ago from an online game for supposedly running a script.
I had so much lag on my dialup connection, that a backlog of all my commands hit their server at the same time, so from their perspective it looked like I’d entered over a dozen commands in under a second. Insta ban, no appeal, essentially lost access to a significant percentage of my online friends that it hadn’t occurred to me to get email addresses for.
shadowbanning to cheater-only servers sounds like nice middle ground to me
Fall Guy did that. The consequence was a lot of videos with everyone cheating.
Sometimes it’s a nice perk if you want to play modded coop with your friends ie those from mods.
Why not both?
I said cheaters, not suspected cheaters. I know that’s unrealistic, because no anticheat software is perfect, but I still want it.
In the worst case scenario offender can just create another Steam account, so permaban is fine.
I agree, they should instead do a 10 gazillion year temp ban. I expect people would change by that point
/j
You surely can permaban a cheater, and should. It doesn’t mean the process can’t be challenged.
Hypothesis: people who cheat in video games are scum bags in other aspects of life. I wonder if anyone’s done a study on that. I feel like the kind of person who has to cheat in video games is a broken sad sack.
It depends if you’re only talking about multi-player or including solo too. I see no harm in customizing one’s experience with cheats in single player.
I don’t consider single player changes cheating. For something to be cheating, you need to break the rules agreed to by the players. If you’re the only player, you presumably can’t break the agreement you make with yourself.
Sometimes i turn off hardcore mode when i get overwhelmed. I def agree in principle though
Shit, I play in easy mode. And I sometimes look up hints online. But yeah, I only play single player stuff so I don’t feel like I’m cheating anyone.
I would further argue that it’s a bad behaviour only if one cheats in competitive multiplayer games.
Almost a decade ago, I was having fun playing Left 4 Dead 2. There is this survival mode where you and your human teammates play against neverending waves of zombies. In one stage, there was someone who invented a way to defend yourselves on a bridge by all four players strictly crouching and shooting straight to the front, at the far end of the bridge. If anyone runs out of ammo, they walk a few steps to pick up a new M4 and come right back. Cooperation is the key in surviving for more than 15 minutes, and everyone must strictly obey this play style.
Anyway, the way to communicate between players were limited. It was hard to tell everyone what to do by typing. I downloaded a mod which grants us infinite ammo, that way, nobody needed to get up to get a new gun. In late game, there were three Tanks spawning and charging at us, that even with perfect timing it was hard to defeat all three. The infinite ammo absolutely helped, and I think I just created an new way of playing this stage which depends more on one’s knowledge than skill.
I ended up had a great time with those strangers who played with me, who unlocked the gold medal of that stage, and way beyond the survival time requirement.
I think that the (only) relevant factor is whether everyone else knows and wants it. Suppose your mod affected only yourself (so other players wouldn’t know about it) and you played in a way that was mostly reasonable, but providing a little bit more covering fire than should be possible. Your teammates might still have fun while they’re playing, though only if you don’t overdo it; but even then, they probably wouldn’t be too happy to discover your cheating once they’d already finished the map. If you give everyone infinite ammo, and tell them about it then that’s fine, but because they know about it, not because they benefit from it.
For that matter, cheating in a competitive server set up for that purpose can be fun (though it can also be wildly unbalanced, especially if the game is asymmetrical)
HvH can be some of the most fun nonsense. Cheating in and of it self is not a problem. It’s breaking of the social contract everyone is assumed to be in place.
Yeah, if everyone is in on it then it’s not cheating, it’s “house rules” as they say for board games
Nah, if someone on my PvE team is cheating/exploiting that still ruins the experience. I play games like that to get better, the skill improvement is a huge part of the experience for me.
Yeah, one of my friends had a random person join his game and give him like 1000 account levels, whatever they were called. Basically finished a huge chunk of the end game progression for him, and we never found a clean way to undo it, since it was account-bound progression.
I will accept this as truth without further examination. It’ such selfish, antisocial behavior that there MUST be something wrong with them.
I used Roblox cheats when I was younger because I was bored.
When I was a little kid and I ran into cheaters in Halo: Custom Edition I still hated them and would never do it. I don’t think being a bored little kid is an excuse.
That said if you don’t do it anymore that’s a little more excusable at least you stopped.
A big part of the boredom was the fact there was other cheaters ruining the same game.
But yeah, I wouldn’t use cheats now
It really depends on what you think about as cheating. I mod my Bethesda games and Stardew Valley heavily to the point that mod file sizes are way past the game file sizes themselves, but some people consider that as cheating, as I’m not playing the original games, I’m not experiencing the original spirits of them. Some people heavily against this. Is altering games only consider as cheating in online games or in all games?
I’ve never heard anyone but you call modding a Bethesda game cheating.
Ehhh…
There are some ‘cheat’ mods. I remember a decade ago there was a slew of mods that added weapons and spells that did something like 9999 damage. I would personally call that cheating, but who really cares in a single-player game.
That being said, I did get annoyed by them because they kept crowding out other, better mods from Nexus’s front page. But thankfully you don’t really see that type of mod anymore. I assume the playerbase gradually grew up so that the average age was over 12.
Granted, my view is probably fairly skewed due to being harassed by a (presumed) kid for a week to do the same with a mod I made.
Here’s my definition of cheating: The use of any 3rd party software, not allowed by the developer, that gives a material in-game advantage to the user against other players without their knowledge or consent.
So mods are not cheating. Purely single player hacks are not cheating. Optional 3rd party overlays or in-game aids like RuneLite for OSRS or the many external deck/stat trackers for games like Hearthstone or Genshin Impact also aren’t cheating.
Using Aimbots, wall hacks, infinite health/ammo/lives, and similar in online comp play is cheating.
Grey zone stuff would be things like unapproved in-game overlays.
I don’t care what people do in single player. Hack and mod as much as your heart desires, it doesn’t hurt any other players. The worst thing that can happen is you “cheat” yourself out of a personal challenge, but that’s your own call.
I hope everyone is talking about online only. Most single player games have difficulty modes so you can play casually or hard as desired. This thread sounds like anything but the hardest is cheating though.
I think people who get angry at cheating/modding single player games are not to be taken seriously. Probably children.
Modding an offline sandbox game just to improve in-game quality of life is not the same as using cheat mods to get even at another and farm all the achievements for everyone to see.
I believe actual cheating requires there to be harm done to another player be it due to unfair advantages, theft of time or other malicious activity.
*wreaking havoc
Though I kinda like the wrecking sentiment
TIL wreaking is a word. Whops