• xia@lemmy.sdf.org
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    19 hours ago

    If you’re up for some constructive criticism: I think the meme would be more effective if you put the silksong price in the lower panel to balance the $70 figure found in the top panel. Said another way, the lower text is missing the suffix “…for $20”.

    …and I guess while I’m at it, whatever that meme law is about fewer words is better makes me think the top panel could be trimmed down: The gaming industry explains why they need to charge $70 for a game in order to make a profit.

  • FreddyNO@lemmy.world
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    2 days ago

    What a weird example to use… You don’t understand the economic difference between paying a small indie studio vs paying 500-1000+ devs making complex 3d games where the work of setting up one character dwarves the work of one sprite based 2d character?

    Silksong is a beautiful game worthy of all the praise in the world, but this comparison makes no sense.

    • CybranM@feddit.nu
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      10 hours ago

      I absolutely agree, compare the amount of skill and effort that goes into a 2d platformer versus something like red dead redemption 2.

      It’s like comparing a school play versus an opera, the amount of passion they put in might be the same or often way more but the opera is aiming higher and with a bigger budget.

      That’s not to say that an opera is necessarily more enjoyable, just that the tickets are justifiably more expensive

    • TeddE@lemmy.world
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      22 hours ago

      Big development team ≠ valuable game

      The argument implied here is that because more money was poured into development, the value of the game is higher.

      It’s putting the cart before the horse. The business logic on display by the studios is that they deserve a profit for the investment of making the game, and they have a right to charge more because they paid more to have the game made. That’s just … not true, or at least shouldn’t be the logic of the consumer. A game is only worth the value it brings to the player (which is of course subjective).

      The argument being made here is that the $1M fancy character creator and it’s dev team CAN be compared to the work of a handful of sprites by an artist - and the fact that the value is either on par or in the small artists’ favor ought to be seen as damning to the larger studios.

      To you specifically, @FreddyNO and regarding complex character creators specifically: do you really see value in them? My experience is that they’re something I do once at the beginning of the game, but usually within a couple hours I’m wearing enough new equipment to all but fully conceal every choice I made … save perhaps overall skin-tone; plus in most 3rd person games i spend most of the game looking at the characters backside whereas the c.creator focuses on mostly the face. I get that a good character creator adds cost and complexity - but are you sure it really adds value?

      • FreddyNO@lemmy.world
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        12 hours ago

        You’re confusing my point about a bad comparison with implication of what I value. I get it, easy connection to make, but they’re two different things

        • TeddE@lemmy.world
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          4 hours ago

          I’m not confusing your point about a bad comparison. I’m confused on your point about it being a bad comparison because I disagree. I believe they’re comparable. If there’s a reason they can’t be compared, perhaps you haven’t explained it as well as you think you have?

          I asked about your values because I believe you are trying to to make a point about the economics of large vs small studios, and I want to understand. So rather than imply I was insinuating something (language that suggests I understand you, but am being willfully subversive), could you actually answer what was outright an attempt to understand your point?

          Why do the back-end costs matter to the consumer? I do understand the difference between the two and that’s what makes the original meme funny.

    • madjo@feddit.nl
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      20 hours ago

      Those devs have already been paid. You’re not actually paying the devs by buying a AAA game.

      This is about returns on investment.

      How many more copies would be sold of, lets say, GTA6, if the sales price were to be in the 20-40 dollar range instead of 70 dollar? Would that amount be able to offset the lower price point to satisfy the investors?

    • BigPotato@lemmy.world
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      1 day ago

      Ah, yes, because the take away is that we need 1000+ dev studios churning out yearly slop franchises after 18+ months of crunch to justify their price tag, yeah?

        • pyre@lemmy.world
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          22 hours ago

          it’s not. one being infinitely more wasteful for a lesser product that costs more doesn’t make it a bad comparison.

          • Soulg@ani.social
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            19 hours ago

            It’s a bad comparison, and also what youre saying about it is correct on that it’s wasteful etc. that’s simply a different conversation

            • pyre@lemmy.world
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              18 hours ago

              no, it’s not. unless there are people protesting outside so-called AAA company offices to only make games with more crunch, bigger empty maps with pointless busywork, more detailed “realistic” looting animations that take so long it becomes a chore playing the game, it’s their choice and waste to do so. no one asks games to cost millions to make, and no one demands them to make billions to count as successful. they pretend this is a demand. it’s not.

              • FreddyNO@lemmy.world
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                12 hours ago

                No one is arguing with you about the bad practices here friend, it is simply a bad comparison. They’re two different conversations. Just because something is related doesn’t change that

                • pyre@lemmy.world
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                  11 hours ago

                  it’s not though. the point is games don’t need to be that costly or pricey to be good.

        • filcuk@lemmy.zip
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          1 day ago

          Funnily, that’s a terrible comparison too.
          Few people fit into a taxi, but many can buy a bus ticket.
          Obviously it’s not that simple anyway, I just had a chuckle.

  • alsaaas@lemmy.dbzer0.com
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    2 days ago

    Arguably Team Cherry is much, much leaner/more efficient. They don’t have to pay starving managers and CEOs industry standard salaries so they can feed their families 😁

      • jjjalljs@ttrpg.network
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        2 days ago

        I feel like everyone knows the ownership class is ruining everything, but no one wants to do anything.

        But that’s not true. I just hang out with people with more class consciousness, I guess. The average idiot probably blames the queers and the non-whites. “They had to raise the price of CoD because of all the money spent on sensitivity and diversity!” is probably something a dud sincerely believes.

        Sometimes I wish real life was more like some video games, and I could just crouch behind those people, snap their neck, and dump the body in a bush with no consequences.

  • OldQWERTYbastard@lemmy.world
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    2 days ago

    I was born at the beginning of the 1983 video game crash before Nintendo revived the medium, and I suspect another crash is in our future. Late-stage capitalism isn’t helping either, but here we are!

    Most modern AAA games don’t appeal to my old ass, but I remember games when they were made by people who like to play games. These are our modern indie studios and it brings joy to see them succeed.

    • NormalPerson@lemmy.world
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      2 days ago

      Maybe a AAA crash cause they keep aiming for the cash grabs and battle pass/cosmetic slop. But I’ve been buying too many indie(ish?) games lately and I have not been disappointed by the majority of them.

      • commanderschlepper@lemmy.zip
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        21 hours ago

        Have you guys all beaten the entire library of PS2 games or soemthing? There are infinite backlog options vs waiting around for this industry to get to a good place, but im all for fighting against this nonsense with our wallets. I see a battle pass in a game I simply avoid it.

  • Furbag@lemmy.world
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    2 days ago

    The video games industry needs to learn to not be afraid of letting games cook for a little longer. Silksong took a long time to come out, but what we eventually got was a good game made by a small team. Imagine if instead of the 500+ team members working on the next annual release of Assassins Creed, they peel off 50 artists, writers and programmers to create a new IP over the course of the next 5-7 years? Kind of like the original decision to do just that which got us… Assassin’s Creed for the original Xbox.

    There has got to be a good balance between “Here is EA Sportsball 20XX, that will be $70 please.” where you get an underwhelming and uninspired annual release title with minor changes from the previous year, and Duke Nukem Forever or Cyberpunk 2077 that were trapped in decades-long development hell and released a sub-par, buggy product.

    It’s not the $70 price tag that’s the issue, it’s “what am I getting for the extra $10 I am paying for this?”. If the answer is a more polished and refined product, I’m all for it - but that doesn’t seem to be the case.

  • frog_brawler@lemmy.world
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    2 days ago

    Arizona Tea is thinking about raising the price of their tea from $1 to $1.29 for the first time in 30+ years, but the fourth Call of Duty game to come out this year needs a 15% price hike.

    Let that sink in.

      • Skullgrid@lemmy.world
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        2 days ago

        I think it’s sad tyre.

        https://en.wikipedia.org/wiki/Call_of_Duty

        Latest release Call of Duty: Black Ops 6 October 25, 2024

        EDIT : What in the name of fuck? So, COD1 was :

        [made by] a new studio formed in 2002 originally consisting of 21 employees, many of whom were project lead developers of the successful Medal of Honor: Allied Assault released the same year. [COD 1 released 2003]

        MOH:AA :

        Development spanned from 2000 to late 2001

        COD2 : Released 2005.

        So basically, from 2000, they released 3 games within 2 years of each other. After COD2, EVERY SINGLE YEAR a new COD game was released without fail. Holy fuck.

        They really might as well have put the annual franchise number on the fucking box. Forget CODBLOPS 7 , just call it COD 2026 (because they always put release year+1 on the fucking product label).

    • HeyJoe@lemmy.world
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      2 days ago

      Wait, they didn’t already? I feel like a year ago, it magically went up to 1.25 everywhere by me, so I just assumed they actually raised it. Some good news is I have seen it in grocery stores on sale a lot for .66 a can which kind of works out to the same price as the jug so I will just get a bunch of cans instead.

  • Hazzard@lemmy.zip
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    2 days ago

    I doubt this’ll be well received, but I actually don’t think Silksong should be used to set price expectations. Hollow Knight made a shocking amount of money, massive sales were guaranteed, and the tiny dev team has enough money to pretty much vibe and make cool stuff forever.

    Please don’t compare other indie game prices to this, when those games can’t guarantee their financial security, or massive sales number to turn a profit regardless of price.

    Also, unrelated, but reading through the Bloomberg interview, and knowing what they charged for HK, 20$ is actually exactly what I assumed Silksong would cost well before it was announced, the shock for that kinda caught me off guard.

    • scutiger@lemmy.world
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      2 days ago

      $20 doesn’t make sense for AAA games with budgets in the $100 million range. Maybe we need fewer of those though.

      • Ephera@lemmy.ml
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        13 hours ago

        The thing is, producing another copy doesn’t cost you money. So, if you price it at $20 and 4 people buy it, when only one person would have bought it at $80, then you’ve made the same money.

        They only decide to put the price as high as they do, because they hope to extract as much money as possible from the fools that buy on release. Then they later put it on sale in hopes of also collecting the money from those not willing to pay $80.
        On some level, I assume they know how to make as much money as possible, but the same time, I do feel like the hype around Silksong would be a fraction of its size, if the game cost $80.

        • scutiger@lemmy.world
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          23 hours ago

          The larger the scale of games gets, the more people need to get paid to get them made.

          Sure, you can argue that the scale doesn’t need to get bigger, but people vote with their wallets.

  • RememberTheApollo_@lemmy.world
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    2 days ago

    Huge gaming studios churning out reskinned versions of the same franchises that have been running for a decade+ with no real original content? $70+. Indie gaming studio putting out original content? $25.

    • MrFinnbean@lemmy.world
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      2 days ago

      Not to defend big companies, but big companies have larger operating costs and they have more corporate responsibilities, to companies and people who fund them.

      AAA game costs tens or hundreds of millions to make. Indie game can be made with 50k.

      When game costs +40 million to make, you really cant take much risks and cant expect that the guys with the wallet wont want to interviene with you.

        • MrFinnbean@lemmy.world
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          1 day ago

          I just wanted to point that its not because the companies are some inconpetent cartoonisly evil entities, but its because of real live necessities and i bet there is plenty of talented amd passionate people working there too.

          I would also not belittle AAA games. There are plenty of people who enjoy the yearly NHL and CoD releases and thats okay. Its not that differend that some people like mindless action movies and some people like artsy movies.

          • bystander@lemmy.ca
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            19 hours ago

            I think the same gatekeepy gamers that make fun of people just playing NHL or CoD are the same snobby people who make fun of casual players that just like to play match 3 games. Let people have fun.

            FC is literally like 75% of EA’s income. I wish they took more risks with stable income like this. The problem is the large amount of people they keep hiring are product managers with business degrees. Stangleholding the creatives who love games with conservative business strategy and market research.

    • Auli@lemmy.ca
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      2 days ago

      Yes because something like cyber punk is obviously as much work as silk song.

  • AdrianTheFrog@lemmy.world
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    2 days ago

    Silksong was primarily developed by 3 people. For comparison, Baldur’s Gate 3 was developed by around 300. There are probably more than 700 people making Battlefield 6.

    • excral@feddit.org
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      2 days ago

      Didn’t some AAA studios complain that Baldur’s Gate is “only” 60€ and too high quality, so it sets unrealistic standards/expectations.

      • JcbAzPx@lemmy.world
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        2 days ago

        Of course they did. They want to sell barely working alpha builds for hundreds of dollars. Good games for a fair price screw up their plan.

  • Lembot_0004@discuss.online
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    2 days ago

    We have thousands of games that cost even less. You should stop behaving like that Silksong’s price is somehow outstanding.

    • KoboldCoterie@pawb.social
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      It’s not that the price in and of itself is outstanding, it’s that it’s one of if not the most anticipated game of the decade and they could easily have charged twice that and still sold millions of copies, but they chose not to. They doubtless would have made more money if they’d came in at a higher price point, but rather than putting profit above all else, they elected to make their game affordable.

      • atopi@piefed.blahaj.zone
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        2 days ago

        Is it uncommon for people to make games for fun, not to get as much money as possible?

        Why would they even need more money?

        • Katana314@lemmy.world
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          2 days ago

          If nothing else, to sustain themselves. The more they profit off one game, the longer they can develop their next project without worrying.

          Say one of them has an idea for an awesome 3D Soulslike, but they’d have to triple their team size to make it in a reasonable time frame. They could afford that with more money.

        • MufinMcFlufin@lemmy.world
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          2 days ago

          It’s not uncommon for people to make games for fun and to not get as much money as possible from them. It’s less common for companies and studios to not try to get as much money as possible from games, even less common for them to make games purely for fun.

          Because generating fun doesn’t pay bills.

          • atopi@piefed.blahaj.zone
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            2 days ago

            Its a really small company

            Not wanting to make as much money as possible doesnt mean not wanting to make money at all

      • Lembot_0004@discuss.online
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        2 days ago

        one of if not the most anticipated game of the decade

        That’s one of, if not the biggest, exaggerations of the decade.

        • Flames5123@sh.itjust.works
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          2 days ago

          It crashed all major gaming store fronts for several minutes. No other game this decade has done that, and theoretically it should get harder each day as systems scale to handle more traffic. The fact that it wasn’t just one store or half of them is incredible to me and shows how anticipated this game was.

        • KoboldCoterie@pawb.social
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          2 days ago

          It was literally the most wishlisted game on Steam, beating out all of the AAA titles. And it’s been being hyped for 7 years. If that doesn’t make it one of the most anticipated games of the decade, I’m really not sure what metrics you’re looking for for that statistic.

          • dvlsg@lemmy.world
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            2 days ago

            Hyped for 7 years with basically no action or advertising from the devs, too. They didn’t need to stoke the hype at all.

    • Pacattack57@lemmy.world
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      2 days ago

      100%. Terraria should be the standard. If you’re making a 2d side scroller it should hav as much content as terraria/promise to deliver on it later, or be $15 or less.

  • This is fine🔥🐶☕🔥@lemmy.world
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    2 days ago

    I don’t care about Hollow Knight or Terraria or Blasphemous. I am not interested in souls-likes, platformers, or metroidvanias.

    How I feel since last few years.

    • sp3ctr4l@lemmy.dbzer0.com
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      2 days ago

      I mean, frankly, I agree with you … but there are tons of other games in other genres of style and gameplay…that are also under $70 bucks, at or close to that $20 mark, that are pretty damn good.

      They may not be as meteorically popular as Silksong…

      But the point of the OP image is that… you do not in fact need a AAA production budget and AAA ‘graphics quality’ and MTX and FOMO and alo that garbage… to be able to have a successful game.

      That you can in fact have a more modest yet also more focused approach, and create a break-out hit.

      The point here is not ‘Silksong popular!’

      The point is ‘Silksong proves that AAA development paradigms and business practices are ludicrously wasteful and not mandatory; there will always be other ways to be a successful game creator.’

      • kartoffelsaft@programming.dev
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        2 days ago

        Is that not a relevant thing to say?

        Not OP, so I don’t necessarily feel this way about skong, but have you ever had your feed filled with discussion of something that you just don’t care about? And then you go talk to your friends and they’re also talking about it? Then you talk to a relative and they’re asking you what all the fuss is about? All while you give 0 shits about it?

        I’ve been there, and it’s easy to just get plain annoyed at the subject coming up, even if innocuously. It’s the real life equivalent of squidward tuning into boxing because it’s not about cardboard boxes, only to be greeted with 2 cardboard boxes going at it.

        And if you’re somehow in doubt that skong has satuarated discussion everywhere

        • sanpo@sopuli.xyz
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          There’s a difference between what you’re saying, and intentionally visiting threads about a thing you supposedly care so little about that you have to announce it for everyone.

          • kartoffelsaft@programming.dev
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            I would agree if we were in a Hollow Knight or metroidvania community, but as it appears to me this thread visited TheBat just as much as they visited this thread.

            What could they have done to not see this thread? Keyword blocking won’t work, because skong is only referenced in the image, unfollowing / blocking the community has a huge blast radius because it’s the highly generic /c/memes. Etc.

            At some point you just exhasperatedly blurt out that you don’t care as much as people are assuming you do. I agree that it’s annoying to hear that too, it’s a bit hipsterish, and it’s mostly unwarranted given the low stakes. But I sympathize with it.

            • sanpo@sopuli.xyz
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              I’m not saying I don’t sympathize, but when this happens to me I just downvote and move on.

    • alsaaas@lemmy.dbzer0.com
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      OK, that’s a valid opinion and your personal taste. People should not judge that or think it weird, but it’s nothing special either…

    • Zombie@feddit.uk
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      Freedom of Speech depicts a scene of a 1942 Arlington town meeting in which Jim Edgerton, the lone dissenter to the town selectmen’s announced plans to build a new school, as the old one had burned down,[9] was accorded the floor as a matter of protocol.[10] Edgerton supported the rebuilding process but was concerned about the tax burden of the proposal, as his family farm had been ravaged by disease.[11] A memory of this scene struck Rockwell as an excellent fit for illustrating “freedom of speech”, and inspired him to use his Vermont neighbors as models for the entire Four Freedoms series.[12]

      https://en.m.wikipedia.org/wiki/Freedom_of_Speech_(painting)

      For anyone curious about the source of OP’s image.

    • MyDarkestTimeline01@ani.social
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      You’re not alone. But we can’t deny that there is a market for them. And if you’re honest with us and yourself I’m sure you have an exception. Mine is Remnant. Loved From the Ashes and I put in a lot of time in the second one as well.

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      I agree, I think they’re overhyped, low budget kiddie games. Like if I got charged more than $30 for silksong, I’d feel ripped off.

  • mhague@lemmy.world
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    Hollow Knight seems like mainstream game industry shit to me. Solid game, massive hype, lots of sales. And I wouldn’t even remember it in a couple months if not for other people.

    It’s like how Shovel Knight is a really good platformer but then you play it and it’s… just a good platformer. An indie gem! But also, something you’ve played before.

    You know what AAA companies didn’t do 20 years ago? Dwarf Fortress.

    • 🔍🦘🛎@lemmy.world
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      Shovel Knight is actually fantastic though. You have AAA industry vets failing to meet its standard. Hell, compare SK to Mighty No. 9. Even Megaman can’t make a megaman as good as that anymore. Plus it isn’t just Shovel Knight, it has the Plague Knight, Specter Knight, and King of Cards sequels which are all genuinely great retro platformers.

      No argument about DF though, and I still need to pick that up now that it has an actual UI.

    • KoboldCoterie@pawb.social
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      2 days ago

      What games do you find memorable, out of curiosity? (It’s likely this is a ‘you’ thing; HK and SK are very memorable to a lot of people, and certainly weren’t cookie cutter industry shit. Just curious what does float your boat, though, if not them.)

      • Redredme@lemmy.world
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        Not him but:

        Risk of rain (returns) Hades 1/2 Nebulous fleet command Star sector Homeworld 1, cataclysm (emergence), 2 Battletech (!!!) Spaz 1 (not 2!) Mechwarrior 2 Mechwarrior 5 mercs/clans Terraria FTL Steamworld games (all) Cortex command (interesting pile of shit) Kerbal Etc… So much.

        More or less mainstream games: Helldivers2 (!!!) Xcom (ufo: enemy unknown) Xcom Xcom 2 Civilisation Etc…

        With Games, like with all art, it’s impossible to point to 1 or two which are the best. I’ve read many books, watched many films, series, plays, listened to music and played a lot of games… i can’t just pick one or two which where “the best”. I can name a bunch which where great though.

          • rami@ani.social
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            2 days ago

            Definitely not. I can’t remember the last time they did that. Seems like it’s always charger-busting strats that get the bat.

    • alsaaas@lemmy.dbzer0.com
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      2 days ago

      Tell me you never properly played Hollow Knight without telling me you never properly played Hollow Knight ¯\_(ツ)_/¯