The thing is, producing another copy doesn’t cost you money. So, if you price it at $20 and 4 people buy it, when only one person would have bought it at $80, then you’ve made the same money.
They only decide to put the price as high as they do, because they hope to extract as much money as possible from the fools that buy on release. Then they later put it on sale in hopes of also collecting the money from those not willing to pay $80.
On some level, I assume they know how to make as much money as possible, but the same time, I do feel like the hype around Silksong would be a fraction of its size, if the game cost $80.
The thing is, producing another copy doesn’t cost you money. So, if you price it at $20 and 4 people buy it, when only one person would have bought it at $80, then you’ve made the same money.
They only decide to put the price as high as they do, because they hope to extract as much money as possible from the fools that buy on release. Then they later put it on sale in hopes of also collecting the money from those not willing to pay $80.
On some level, I assume they know how to make as much money as possible, but the same time, I do feel like the hype around Silksong would be a fraction of its size, if the game cost $80.