Im wondering what games beside doom and classic arcade games like pong, can run on any sort of device and what the limitations are? everyone says will it run doom? but what others games have the same support doom has?

Im not sure if this post goes here but ill start here.

  • rgalex@lemmy.world
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    14 hours ago

    Another World. It’s impressive how it’s done, the game is programmed in a custom bytecode, and runs on an interpreter for the game. Porting the game to other platforms just requiere implementing the interpreter.

    That allowed the game to be ported even to GBA.

    There is a blog post that explains everything about it, and it’s super interesting.

    https://fabiensanglard.net/anotherWorld_code_review/

  • linrilang@lemmy.world
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    18 hours ago

    That’s a fun question. I’d also add Snake to the list — it’s been recreated on calculators, old Nokia phones, smart fridges, and even in Excel. It’s probably one of the most reimplemented games ever. Not as “epic” as Doom, but definitely just as portable!

      • Venus_Ziegenfalle@feddit.org
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        23 hours ago

        There are three Tetris versions that are all pretty good and very easy to emulate: The GB version which came with every device, the NES version and PICO-8.

  • Justyn Poore@piefed.social
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    17 hours ago

    My understanding is that Doom can run on any device because it is written in C. So any game written in C could be compiled to run on your target device.

  • nous@programming.dev
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    1 day ago

    Don’t think any game has the same support doom has. Doom has become a benchmark of sorts so gets ported to the strangest of places. Not normally places you would bother to port any game. It is done for the challenge of the port rather than any practical reason.

    There are tonnes of games that could run in the same places as doom, many could run in far more places. But doom is complex enough to be an interesting challenge while being simple enough to run on very limited hardware. And has been open sourced while being a classic icon which makes it attractive to be a benchmark for getting to run in the weirdest of places.

    • Fandangalo@lemmy.world
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      22 hours ago

      The architecture of Doom was specifically designed for portability. If you’d like to learn more, check out this video. For those that don’t know, tl;dr, the game’s structure is compartmentalized with specific connections (interfaces). The game logic runs separate of engine logic. If you write the specific engine hookups, the game logic should then run. Also math & clever level design implementation.

  • AceFuzzLord@lemmy.zip
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    18 hours ago

    I vote we try it with a bunch of old point and click adventure games like Monkey Island or any other that have simplistic enough graphics and gameplay. Couldn’t tell you how to do it because I don’t know what code they run and how inefficient it could be by the standards at the time, but I feel like a lot of old point and click games could probably run just fine on a lot of modern devices that aren’t computers, if given a Doom level community support.

  • marlowe221@lemmy.world
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    24 hours ago

    Any laptop made in the last decade will run basically everything from the GBA back to the Atari 2600.

    • borZ0 the t1r3D b3aR@lemmy.world
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      1 day ago

      I installed crysis not too long ago to fire it up on max settings. Past me didnt have a machine that could run it when it came out. Uninstalled right after. Justification for better employment.

  • SheeEttin@lemmy.zip
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    1 day ago

    Any sort of device? Well, to run a game, at a minimum there must be some kind of input and output, but not necessarily any storage. I think the one that could run on the most would be one that requires only one button for input, and one LED for output, that just tests your reflexes. It would have to read out your time by counting out flashes. You could also have a Simon-like game, with pattern memorization.

    • TechLich@lemmy.world
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      20 hours ago

      I feel like that would make them much harder to get running on different things. No compiled code means you would have to rewrite the whole game for different instruction sets. Very difficult for anything that isn’t x86.