• jjjalljs@ttrpg.network
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    2 days ago

    action-adventure game

    I feel like taking an extremely turn based game and making it “action adventure” is a weird choice. BG3 was a mega smash hit and turn based. If you want to funnel more players into your tabletop game, you probably want the video game to be kind of sort of like the tabletop. I have doubts about this.

    • ffhein@lemmy.world
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      1 day ago

      If you want to funnel more players into your tabletop game

      I’m pretty sure Hasbro/WotC’s only goal is to funnel more money into their bank accounts :D

      You can compare with Games Workshop, who also created extremely turn based games in the past but later licensed their IP for all sorts of games, from strategical turn based ones to fast action shooters. I don’t see any reason why an action adventure game would be more likely fail just because it’s set in the D&D world, or why this would have any negative impact on sales of either the TTRPG or other licensed computer games like BG3.

    • redhorsejacket@lemmy.world
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      2 days ago

      First and foremost, I understand and share your skepticism, but I attribute it more to Hasbro/Wizards of the Coast being terrible stewards of the brand moreso than the game’s genre. They’ve proven to be anti-consumer ghouls with nearly every decision they’ve made (many of which have needed to be walked back or apologized for in the wake of massive backlash) over the past couple of years. So, in light of that context, it’s only natural to assume this game is being made to chase some “casual gamer” money, rather than passion for DnDs various settings or mechanics.

      As a counterpoint to the above, however, turn based gameplay is an abstraction used to make running the game easier for DMs. In the “reality” of the game world, all of the actions taking place in a round occur roughly simultaneously within a 6 second window. While my meat-based brain can’t handle adjudicating multiple dice rolls a second, my CPU absolutely can, and therefore you could, potentially, play a highly faithful version of DnD in a real time environment if the CPU is just rolling the dice in the background. In fact, this is basically what Real Time with Pause systems offer, such as the first couple Baldur’s Gate games (or many other cRPGs which emulate those).

      Furthermore, the Dark Alliance games (1 and 2, not the recent live service game which is emblematic of the exact sort of decisions by Hasbro et al which leads us both to be highly suspicious of this project) are a lot of fun despite only being tangentially related to DnD. Getting something of comparable quality (with minimal GAAS nonsense), would make me pleased as punch.

    • Björn Tantau@swg-empire.de
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      2 days ago

      BG3 was cheating. They had love and passion for the work they were producing. As if anything like that can be found at Wizards or Hasbro.

    • Zorque@lemmy.world
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      2 days ago

      Yeah, but it’s less risk and has more potential reward if you just follow trends and algorithms. You can always change your tabletop to fit more in line with the video games!

  • FiveMacs@lemmy.ca
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    3 days ago

    Multiplayer is fine,just let us host our own games with friends. I do not want to play games with randoms or be forced online. It’s also always amazing when singleplayer is there as well so I’m not knocking si gleplayer only, but the choice is always better.