First and foremost, I understand and share your skepticism, but I attribute it more to Hasbro/Wizards of the Coast being terrible stewards of the brand moreso than the game’s genre. They’ve proven to be anti-consumer ghouls with nearly every decision they’ve made (many of which have needed to be walked back or apologized for in the wake of massive backlash) over the past couple of years. So, in light of that context, it’s only natural to assume this game is being made to chase some “casual gamer” money, rather than passion for DnDs various settings or mechanics.
As a counterpoint to the above, however, turn based gameplay is an abstraction used to make running the game easier for DMs. In the “reality” of the game world, all of the actions taking place in a round occur roughly simultaneously within a 6 second window. While my meat-based brain can’t handle adjudicating multiple dice rolls a second, my CPU absolutely can, and therefore you could, potentially, play a highly faithful version of DnD in a real time environment if the CPU is just rolling the dice in the background. In fact, this is basically what Real Time with Pause systems offer, such as the first couple Baldur’s Gate games (or many other cRPGs which emulate those).
Furthermore, the Dark Alliance games (1 and 2, not the recent live service game which is emblematic of the exact sort of decisions by Hasbro et al which leads us both to be highly suspicious of this project) are a lot of fun despite only being tangentially related to DnD. Getting something of comparable quality (with minimal GAAS nonsense), would make me pleased as punch.
First and foremost, I understand and share your skepticism, but I attribute it more to Hasbro/Wizards of the Coast being terrible stewards of the brand moreso than the game’s genre. They’ve proven to be anti-consumer ghouls with nearly every decision they’ve made (many of which have needed to be walked back or apologized for in the wake of massive backlash) over the past couple of years. So, in light of that context, it’s only natural to assume this game is being made to chase some “casual gamer” money, rather than passion for DnDs various settings or mechanics.
As a counterpoint to the above, however, turn based gameplay is an abstraction used to make running the game easier for DMs. In the “reality” of the game world, all of the actions taking place in a round occur roughly simultaneously within a 6 second window. While my meat-based brain can’t handle adjudicating multiple dice rolls a second, my CPU absolutely can, and therefore you could, potentially, play a highly faithful version of DnD in a real time environment if the CPU is just rolling the dice in the background. In fact, this is basically what Real Time with Pause systems offer, such as the first couple Baldur’s Gate games (or many other cRPGs which emulate those).
Furthermore, the Dark Alliance games (1 and 2, not the recent live service game which is emblematic of the exact sort of decisions by Hasbro et al which leads us both to be highly suspicious of this project) are a lot of fun despite only being tangentially related to DnD. Getting something of comparable quality (with minimal GAAS nonsense), would make me pleased as punch.