• sammytheman666@ttrpg.networkOP
    link
    fedilink
    arrow-up
    0
    arrow-down
    1
    ·
    1 year ago

    Well, every caster becomes more or less 3 times more powerful ? Because spells are so much better than cantrips ? Because if there wasnt any limits on spell slots, then who wouldnt make a caster ?

    When I play a caster, my main question is : when is it worth it to burn a precious spell slot.

    But I never EVER saw or heard of a ranged player using a bow or crossbow thinking : is it really worth using a regular ammo here ?

    • Adlach@lemmygrad.ml
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      It sounds to me like you run campaigns where you have ready access to ammunition, so sure, maybe it doesn’t matter so much for your group. I run campaigns where it might be five or more long rests between shops. Running out of ammo is extremely possible, and people do consider it as an exhaustible resource.

      • sammytheman666@ttrpg.networkOP
        link
        fedilink
        arrow-up
        1
        ·
        1 year ago

        Hmmm… survival campaigns actually IS a good reason to make ammo counting a thing.

        But how about this. Do you limit inventory of merchands, or can they load up on 150 arrows for 10 gold every 5 long rest ?

        Remember. Average fights are 4 rounds, so 4 to 8 arrows per fight if they only do that. Meaning if you have 3 to 5 fights per long rest, that is maximum 200 arrows for 5 long rests worth of fights if you ever only shoot arrows all the time and fight a fuckton.

        And its possible to load up on so many arrows. They are cheap, light and easy to craft. Meaning it becomes a hassle to take care more than a real challenge.

        So, do you make them scarce, or worth more than per the PHB ? Or doing something else to tighten up the arrows available ?

        • Adlach@lemmygrad.ml
          link
          fedilink
          English
          arrow-up
          1
          ·
          edit-2
          1 year ago

          Actually I have to give you credit here as I forgot a balance change I did make: arrows are much heavier. I always found the ~25 gram weight of an arrow in the PHB to be unrealistically low as a proper war arrow IRL weighs more like 80 grams, so in my campaign 20 arrows weigh 3 pounds instead of 1. It makes it harder to carry a fuckton on you at once.

          • sammytheman666@ttrpg.networkOP
            link
            fedilink
            arrow-up
            0
            arrow-down
            1
            ·
            1 year ago

            Huh. So you changed the weight…

            Ok, new question for you because you are interesting and I love that. What would happen if the ranger would say to the barbarian pretty please carry these 60 arrows for me until I need them ?

            • Adlach@lemmygrad.ml
              link
              fedilink
              English
              arrow-up
              1
              ·
              1 year ago

              I’m fine with that, tbh. The caveat would be they can’t reasonably access those arrows in the middle of combat. Otherwise, it’s just an opportunity cost.

      • sammytheman666@ttrpg.networkOP
        link
        fedilink
        arrow-up
        0
        arrow-down
        1
        ·
        1 year ago

        Sorry, I did a mistake in my calculus. I didnt included the arrows you can pick back up and the ones that you find on enemies. So its not 200, its more like between 50 and 100 depending of the kind of enemy you fight. So way easier.