• sammytheman666@ttrpg.networkOP
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    1 year ago

    Hmmm… survival campaigns actually IS a good reason to make ammo counting a thing.

    But how about this. Do you limit inventory of merchands, or can they load up on 150 arrows for 10 gold every 5 long rest ?

    Remember. Average fights are 4 rounds, so 4 to 8 arrows per fight if they only do that. Meaning if you have 3 to 5 fights per long rest, that is maximum 200 arrows for 5 long rests worth of fights if you ever only shoot arrows all the time and fight a fuckton.

    And its possible to load up on so many arrows. They are cheap, light and easy to craft. Meaning it becomes a hassle to take care more than a real challenge.

    So, do you make them scarce, or worth more than per the PHB ? Or doing something else to tighten up the arrows available ?

    • Adlach@lemmygrad.ml
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      1 year ago

      Actually I have to give you credit here as I forgot a balance change I did make: arrows are much heavier. I always found the ~25 gram weight of an arrow in the PHB to be unrealistically low as a proper war arrow IRL weighs more like 80 grams, so in my campaign 20 arrows weigh 3 pounds instead of 1. It makes it harder to carry a fuckton on you at once.

      • sammytheman666@ttrpg.networkOP
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        1 year ago

        Huh. So you changed the weight…

        Ok, new question for you because you are interesting and I love that. What would happen if the ranger would say to the barbarian pretty please carry these 60 arrows for me until I need them ?

        • Adlach@lemmygrad.ml
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          1 year ago

          I’m fine with that, tbh. The caveat would be they can’t reasonably access those arrows in the middle of combat. Otherwise, it’s just an opportunity cost.