I see it quite the opposite. Its the child who does not want to do the part that gets to make the call but then still wants to make a call. Its a game. Play. don’t play. run. don’t run.
So basically players should never have an opinion on the table they are part of ? They should never say : i do not like this. Or : I do not find this fun.
They should just shut up and always say yes ?
A game isnt only what the DM decides or prepare. A good table is a cooperative experience where EVERYONE contributes to some degree. Its a cooperative experience.
sure. players can make suggestions but the dm decides. thats just how it works. also with something as silly as ammo a player do is not wild about it can easily make a build that does not have to worry about it.
So basically, you would prefer to keep a rule that everyone dodge by switching character rather than forgetting about it to allow your players to play what they prefer ?
How about this. How about a table where people that would want to track it do it, and thoses that dont… dont ? What is the worst that can happen from that ?
Players, in my experience, never want to accept an increase in difficulty—but they also get bored when things are too easy. The DM’s job is to create problems to solve, not let the players do whatever they want.
Obviously if nobody in the group wants to track arrows, they shouldn’t have to, but not tracking ammo because it’s tedious is like not tracking spell slots or Channel Divinity for the same reason. Scarcity is a balance consideration.
The differences between spell slots and ammo is that you cannot have 30 spell slots on you at level 1, running out of spell slots is expected because you have so few of them, making tracking them easier since it actually matters, and you cannot buy your way into more easily just like that.
They are both resources, but dont go and say that an arrow is worth a spell slot.
You also cannot get spell slots back by tediously scourging the battlefield or looting basic as fuck soldiers.
And we come back to this question : what is the WORST SHIT to happen to a game if you remove the coubting of normal arrows and simply give everyon an infinite quiver that cannot be sold for gold ?
Because up to now, nobody came with a decent answer to this. Im still waiting.
What’s the worst thing that could happen if you remove tracking of spell slots? I don’t understand the emphasis you’re putting on numbers. It’s very reasonable to expect to run out of arrows in a campaign that includes any element of survivalism.
Well, every caster becomes more or less 3 times more powerful ? Because spells are so much better than cantrips ? Because if there wasnt any limits on spell slots, then who wouldnt make a caster ?
When I play a caster, my main question is : when is it worth it to burn a precious spell slot.
But I never EVER saw or heard of a ranged player using a bow or crossbow thinking : is it really worth using a regular ammo here ?
that is what happens already its just the dm of that table is the one making the final call or not I guess if you guys have a dm that just does everything by consensus. the way rpgs work though is the dm decides what rules to use and how to implement them using as much or as little player input as they feel like.
It depends on if the dm expected ammo to be tracked. If one player is doing it but the dm does not require it then who cares. if the dm requires it then they will mention it to the player not tracking or track it themselves. My guess if the dm did not make it pretty clear in the first session or two that they are likely not tracking it.
This isnt convincing. This is how a 5 years old deals with a table. My way or the highway ? It sucks for everyone but the tyrant.
I see it quite the opposite. Its the child who does not want to do the part that gets to make the call but then still wants to make a call. Its a game. Play. don’t play. run. don’t run.
So basically players should never have an opinion on the table they are part of ? They should never say : i do not like this. Or : I do not find this fun.
They should just shut up and always say yes ?
A game isnt only what the DM decides or prepare. A good table is a cooperative experience where EVERYONE contributes to some degree. Its a cooperative experience.
sure. players can make suggestions but the dm decides. thats just how it works. also with something as silly as ammo a player do is not wild about it can easily make a build that does not have to worry about it.
So basically, you would prefer to keep a rule that everyone dodge by switching character rather than forgetting about it to allow your players to play what they prefer ?
How about this. How about a table where people that would want to track it do it, and thoses that dont… dont ? What is the worst that can happen from that ?
Players, in my experience, never want to accept an increase in difficulty—but they also get bored when things are too easy. The DM’s job is to create problems to solve, not let the players do whatever they want.
Obviously if nobody in the group wants to track arrows, they shouldn’t have to, but not tracking ammo because it’s tedious is like not tracking spell slots or Channel Divinity for the same reason. Scarcity is a balance consideration.
The differences between spell slots and ammo is that you cannot have 30 spell slots on you at level 1, running out of spell slots is expected because you have so few of them, making tracking them easier since it actually matters, and you cannot buy your way into more easily just like that.
They are both resources, but dont go and say that an arrow is worth a spell slot.
You also cannot get spell slots back by tediously scourging the battlefield or looting basic as fuck soldiers.
And we come back to this question : what is the WORST SHIT to happen to a game if you remove the coubting of normal arrows and simply give everyon an infinite quiver that cannot be sold for gold ?
Because up to now, nobody came with a decent answer to this. Im still waiting.
What’s the worst thing that could happen if you remove tracking of spell slots? I don’t understand the emphasis you’re putting on numbers. It’s very reasonable to expect to run out of arrows in a campaign that includes any element of survivalism.
Well, every caster becomes more or less 3 times more powerful ? Because spells are so much better than cantrips ? Because if there wasnt any limits on spell slots, then who wouldnt make a caster ?
When I play a caster, my main question is : when is it worth it to burn a precious spell slot.
But I never EVER saw or heard of a ranged player using a bow or crossbow thinking : is it really worth using a regular ammo here ?
that is what happens already its just the dm of that table is the one making the final call or not I guess if you guys have a dm that just does everything by consensus. the way rpgs work though is the dm decides what rules to use and how to implement them using as much or as little player input as they feel like.
But you didnt answered me. I asked : what would happen if some would track ammo and some dont in the same party ?
You are that DM and your players ask you this. What do you say ?
It depends on if the dm expected ammo to be tracked. If one player is doing it but the dm does not require it then who cares. if the dm requires it then they will mention it to the player not tracking or track it themselves. My guess if the dm did not make it pretty clear in the first session or two that they are likely not tracking it.
Still not answering me. I will try one last time. Focus please :
What is the worst that would happen if the players that wants to track it do it and thoses that dont dont ?