It was THIS close to becoming a demo

    • Laser@feddit.de
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      1 year ago

      When I opened GitHub this morning, Godot was the #1 trending repository. So yeah.

      Everyone with half a brain could have seen something like this happen from a mile away but yet here we are. If you lock yourself in with a proprietary vendor, they can screw you over later. See also Reddit. And if I were to venture a guess the same will happen with Discord.

  • Lmaydev@programming.dev
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    1 year ago

    Until you make 200k you don’t get charged. So you’re likely fine to release it and if it’s successful port it to a different engine before you hit that.

    • Bappity@lemmy.world
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      1 year ago

      no idea how much time and work it might take, the hype could die down in-between if it’s a long time

      • Lmaydev@programming.dev
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        1 year ago

        This is why it’s best to write your game to be engine agnostic with integration points.

        But It does feel like a waste of effort until something like this happens.

    • Johanno@feddit.de
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      1 year ago

      Problem is that if you intent to monetize it then you might “accidentally” make a good game that is installed a lot and maybe you charged 5$ upfront via steam. Now you come by the 200k$ threshold and have to pay steam 30% and assuming worst case you have 500k installs.

      Meaning you owe now unity 100k$.

      So 200k - 60(steam)-100k is 40k$

      You have now 40$ left to produce your game.

      Even worse. If you have now stopped selling the game due to reasons. People reinstalling it will cost you 20 Cent

  • PunnyName@lemmy.world
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    1 year ago

    Make like 10 “versions” that people can choose from. So it’s harder to get to the individual download threshold.