Problem is that if you intent to monetize it then you might “accidentally” make a good game that is installed a lot and maybe you charged 5$ upfront via steam. Now you come by the 200k$ threshold and have to pay steam 30% and assuming worst case you have 500k installs.
Meaning you owe now unity 100k$.
So 200k - 60(steam)-100k is 40k$
You have now 40$ left to produce your game.
Even worse. If you have now stopped selling the game due to reasons. People reinstalling it will cost you 20 Cent
Problem is that if you intent to monetize it then you might “accidentally” make a good game that is installed a lot and maybe you charged 5$ upfront via steam. Now you come by the 200k$ threshold and have to pay steam 30% and assuming worst case you have 500k installs.
Meaning you owe now unity 100k$.
So 200k - 60(steam)-100k is 40k$
You have now 40$ left to produce your game.
Even worse. If you have now stopped selling the game due to reasons. People reinstalling it will cost you 20 Cent