Monster@lemmy.world to Memes@lemmy.ml · 1 year agojust my luck...lemmy.worldimagemessage-square14fedilinkarrow-up1429arrow-down18file-text
arrow-up1421arrow-down1imagejust my luck...lemmy.worldMonster@lemmy.world to Memes@lemmy.ml · 1 year agomessage-square14fedilinkfile-text
minus-squareBappity@lemmy.worldlinkfedilinkEnglisharrow-up9·1 year agono idea how much time and work it might take, the hype could die down in-between if it’s a long time
minus-squareLmaydev@programming.devlinkfedilinkarrow-up3arrow-down11·1 year agoThis is why it’s best to write your game to be engine agnostic with integration points. But It does feel like a waste of effort until something like this happens.
minus-squareReveredOxygen@sh.itjust.workslinkfedilinkEnglisharrow-up12·1 year agoCan you show me a single engine agnostic game? I don’t see how that’s even remotely feasible
minus-squareTuna Casserole@programming.devlinkfedilinkarrow-up8·1 year agoI guess it would be doable by trying to write a bunch of wrappers around engine specific stuff, but holy shit development would be… ugh. Slow and ultimately a confusing mess to maintain still
minus-squareCluckN@lemmy.worldlinkfedilinkarrow-up2·1 year agoImagine not writing your game in assembly
no idea how much time and work it might take, the hype could die down in-between if it’s a long time
This is why it’s best to write your game to be engine agnostic with integration points.
But It does feel like a waste of effort until something like this happens.
Can you show me a single engine agnostic game? I don’t see how that’s even remotely feasible
I guess it would be doable by trying to write a bunch of wrappers around engine specific stuff, but holy shit development would be… ugh. Slow and ultimately a confusing mess to maintain still
Imagine not writing your game in assembly
Roller Coaster Tycoon.