• sexual_tomato@lemmy.dbzer0.com
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    7 months ago

    A biblically accurate psychological horror where you’re a night janitor in a large but rural and isolated church. It starts off with a floor cleaning simulator but weird shit keeps happening.

  • ShittyBeatlesFCPres@lemmy.world
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    7 months ago

    Fat Bear Week: The Game. I’d set it in all the different National Parks, though, each one requiring a different strategy to become the fattest bear. No salmon? Too bad. Better find another food source.

  • bitwaba@lemmy.world
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    7 months ago

    Remake all the Star Wars space sims and bring them completely up to date.

    I will die happy if someone does this.

    • maengooen@lemmy.world
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      7 months ago

      I’m a pretty big fan of crusader kings and I think 3 is a fantastic fantastic sequel, only missing some of the depth from all the DLC of 2, especially with the more fantastic/myth stuff, which isn’t even a huge draw- I am really curious what makes you want 2 remastered instead of just playing 3?

  • bamboo@lemmy.blahaj.zone
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    7 months ago

    I’ve always thought how well an open world Back to the Future game could be. Like you could get in the delorean, drive around Hill Valley and then time time travel to mess with the future or past. And in the case of messing with the past, then the future timelines would update based on actions you make.

    Obviously it’s get complicated really fast, and somehow you’d have to have some mechanic to make it so you can’t interact with your past self. Maybe some sort of reset timeline mechanic would be needed if there were too many versions of yourself in a certain time?

      • bamboo@lemmy.blahaj.zone
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        7 months ago

        This is amazing! I guess limiting the destination times makes sense. I was envisioning something like Majora’s Mask where time would progress at an accelerated rate, and then you’d use the time travel mechanic to hop around.

        This would mean that if you wanted to, you could age naturally from 1955 to 1985 if you wanted to, although it’d take a really long amount of time. This would require having more assets and time periods which didn’t happen in the movies, but could open up more storylines.

        I guess this would mean you’d need to also manage the age of your character, since you couldn’t go to 1885 and live until 2015.

  • Duamerthrax@lemmy.world
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    7 months ago

    A Build Engine(Duke3D, Ion Furry) or Build Engine style(Cultic) game made around Petey Wheatstraw/Blaxploitation film genre. The “Holly Trinity” of Build Engine games were based on action films, each with their own specific flavor. Duke3D was 80’s action, Shadow Warrior was badly dubbed HongKong Action and Blood was westerns and horror.

    Blood and Cultic both have robbed cultist that light up real good with a molotov cocktail. I think it would be incredibly satisfying to light up KKK members the same way.

    A Blaxploitation game would be rude, crude, and upset a lot of people. It could also be really fun and something that hasn’t been done before. Most games that try to tackle racism do it was an attempt at nuanced or preachy writing. I just want to beat a neo-nazi with my pimp cane.

  • sfxrlz@lemmy.world
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    7 months ago

    A space game properly. With parts from darkorbit, eve online and all of the other shit. Maybe that already exists, but I haven’t found one yet.

  • HelixDab2@lemm.ee
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    7 months ago

    Specific game? I dunno. But I can think of features that I’d include. Like, in an FPS, I would incorporate things like drop, windage, the need to lead targets that are moving, bullet travel time over distance, actual bullet spread (e.g., you can still easily miss at 500y even if you have the drop, wind, etc. calculated perfectly because you’re using a firearm that’s only 5MOA) speed of sound for sound effects (e.g., observing something and hearing the sound from it dependent on how far away it is), realistic damage (getting shot is likely fatal, crippling if you aren’t armored, and healing takes weeks with good medical attention, enemies not necessarily realizing they’ve been shot until they pass out from blood loss, and/or are still capable of shooting you if they’ve been shot in the leg), practical movement speeds and scaling (e.g., walking across D.C. should take about 24 hours, not just an hour or two if you don’t run into super mutants), etc. In short, I’d make certain kinds of games much more realistic, and much, much harder.

    As for the why, it’s hard enough to win a match against someone that’s a USPSA grand master; you either need to get the drop on them, or be really fast; you shouldn’t have to mag dump into them. Gun fights are really deadly, but they’re often treated like magic in games.

  • Presi300@lemmy.world
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    7 months ago

    I’ve got a few.

    A reboot of quake… Quake 2016 if you wanna.

    A NieR:Automata sequel. (or a remake of the PC port).

    A looter-shooter type game, where instead of you building your weapons, you program them. Like, the unlocks in the game are sort of code blocks, which you combine together to upgrade the weapons and characters… Sorta like scratch: the game

  • BodePlotHole@lemmy.world
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    7 months ago

    Open world mystery-solving rpg that’s set in early colonial New England.

    All the different townships are religiously secular and xenophobic. So you have to travel from place to place earning people’s trust, while simultaneously working on different parts of different crimes/mysteries.

    It sounds… Complicated. But this is all hypothetical.

    I wouldn’t be interested in some stance on religion. Just the point of that’s how it was in some places.

    The game could have an occult/magic type vibe. Or not.