Roughly 1,800 people are being put out of work, but hey, at least the share price is going up.
This was clearly inevitable even before they chased away every customer they’ve ever had and every potential customer that has ever looked into the engine. Now that so many people have jumped ship, I would not be surprised if this was just the first of many such moves.
Fucking morons running this company, that’s for sure. Way to just give away what was easily the greatest market share that they will ever see.
But this next fiscal quarter is going to look real good though. 🙄
Bring in a billion dollars of investor money.
Hire thousands and thousands of employees.
Spend way more than you bring in every year.
Hire some shitty CEO with a terrible track record. Pay him way too much money.
Become desperate for cash and think of ways to milk your users dry.
Get rid of bad CEO and pay him even more money.
Then when all that backfires and you’ve further tanked your reputation you go back to the drawing board and realize the only option to cut losses is to fire half your staff, or more.
And that’s the story of Unity3d.
And that’s the story of Unity3d.
Enshitification
2024 Year of Godot?
Godot Gang
Bee picking it up the past few months and the transition from unity has been relatively pain free. I’m hoping for more of the useful unity add-ons to transition to godot!
I will not buy any games made in Unity after September 2023. I’m giving the devs who had projects going before then a grace period, but if you’re dumb enough to use Unity for a new game after the shit they pulled you’re too dumb to have my money.
I suggest you also pay attention to when a game’s development was begun as it’s no simple task to switch engines mid development. Still, your wallet, your call.
Remember when I said “I’m giving the devs who had projects going before then a grace period?” or "if you’re dumb enough to use Unity for a new game AFTER THE SHIT THEY PULLED.
Developers or studios that have been working on a game prior to the shitfest are grandfathered in, but I’ll not have anything to do with projects that began after the whole price tier shenanigans.
Gotcha, wasn’t sure if you meant shipped or started. We’re on the same page then
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It’s true, my username checks the fuck out.
They made a decision that is bad for game developers and your response is to punish … game developers?
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Maybe, wait until they start their next game, and see if they’ve moved away from unity.
Maybe, do some research and find out what the specific situation is before you buy.
Maybe, don’t hurt the people who were hurt by the situation.
But definitely this comment is for others, not you, since your mind is made up.
Yep. I don’t want to fund Unity even second-hand at this point. Using Unity is a business decision, and if that’s the kind of business decision you make, we’re not doing business.
Plus, I’ve done my own game dev in the Godot engine long before Unity shit the dishwasher.
This guy out here thinking it takes less than a year to develop and release a game
Just feels weird to punish game devs for spending years of their life learning an engine ruined by circumstances outside their control (plus there were no signs Unity would come close to downfall back then)
I had friends in Digipen’s gamedev course and they apid for torturous nights and their final year on it, what a damn waste.
Being able to pivot is an important part of being a software developer. Technologies come and go faster than careers do.
That is a truly daft take. Ability to pivot is a useful skill in software development but that means moving from one engine to another for your future projects, not to port an existing game over to another engine, that’s a completely different task to learning a new engine and making future projects in that new engine.
Man, I’m already annoyed by every other game looking like Unreal. While the Unity style is also boring me out of my mind, having Unity commit seppuku does not help.
It absolutely does. Godot is growing a LOT. I see it frequently in my local game dev community.
I mean, yeah. At this rate, I expect Unreal to have close to a monopoly in a few years, when it comes to bigger, published games. And it’s required by law that monopolies turn into trash cans. Young devs will choose Godot rather than the trash can and at some point, we may come to a better duopoly than we have today. But it’s going to take a decade or more for that. I guess, I’m just tired…
Those 75% remaining are probably looking for new jobs.
you ever notice that c suite never needs a reset?
Sometimes they do, but they usually have a golden parachute that makes it still a win for them.
Fun fact: gold makes for terrible parachute material.
Don’t tell the rich that, please.