Roughly 1,800 people are being put out of work, but hey, at least the share price is going up.

  • Captain Aggravated@sh.itjust.works
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    1 year ago

    I will not buy any games made in Unity after September 2023. I’m giving the devs who had projects going before then a grace period, but if you’re dumb enough to use Unity for a new game after the shit they pulled you’re too dumb to have my money.

    • NOT_RICK@lemmy.world
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      1 year ago

      I suggest you also pay attention to when a game’s development was begun as it’s no simple task to switch engines mid development. Still, your wallet, your call.

      • Captain Aggravated@sh.itjust.works
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        1 year ago

        Remember when I said “I’m giving the devs who had projects going before then a grace period?” or "if you’re dumb enough to use Unity for a new game AFTER THE SHIT THEY PULLED.

        Developers or studios that have been working on a game prior to the shitfest are grandfathered in, but I’ll not have anything to do with projects that began after the whole price tier shenanigans.

    • infinitepcg@lemmy.world
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      1 year ago

      They made a decision that is bad for game developers and your response is to punish … game developers?

        • bastion@feddit.nl
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          1 year ago

          Maybe, wait until they start their next game, and see if they’ve moved away from unity.

          Maybe, do some research and find out what the specific situation is before you buy.

          Maybe, don’t hurt the people who were hurt by the situation.

          But definitely this comment is for others, not you, since your mind is made up.

      • Captain Aggravated@sh.itjust.works
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        1 year ago

        Yep. I don’t want to fund Unity even second-hand at this point. Using Unity is a business decision, and if that’s the kind of business decision you make, we’re not doing business.

        Plus, I’ve done my own game dev in the Godot engine long before Unity shit the dishwasher.

    • Skipcast@lemmy.world
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      1 year ago

      This guy out here thinking it takes less than a year to develop and release a game

    • corus_kt@lemmy.world
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      1 year ago

      Just feels weird to punish game devs for spending years of their life learning an engine ruined by circumstances outside their control (plus there were no signs Unity would come close to downfall back then)

      I had friends in Digipen’s gamedev course and they apid for torturous nights and their final year on it, what a damn waste.

      • Buddahriffic@sh.itjust.works
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        1 year ago

        Being able to pivot is an important part of being a software developer. Technologies come and go faster than careers do.

        • Echo Dot@feddit.uk
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          1 year ago

          That is a truly daft take. Ability to pivot is a useful skill in software development but that means moving from one engine to another for your future projects, not to port an existing game over to another engine, that’s a completely different task to learning a new engine and making future projects in that new engine.