Good to know, but sad that it has to be said.

  • Cocodapuf@lemmy.world
    link
    fedilink
    English
    arrow-up
    55
    ·
    edit-2
    2 days ago

    Ok sure, but how much of the game will actually be generated by dolphins?

    This will probably be just another example of HUMAN appropriation when plenty of dolphin developers are struggling to even find work in this industry. Maybe when dolphins are literally the subject matter of the game we could consider inclusivity in its development?

    #dolphin_life #Phins_In_Gaming #NotMyEcco

    • Buddahriffic@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      24 hours ago

      Oh come on, I see right through your posturing to be allowed to open an all-dolphin game dev sweat shop. Stop it, it’s a waste of money because the whales always interfere and get the dolphins to unionize after the dolphins earn their programming degrees and then they go out and write emulators (because obviously we just close the shop). One of these days they’ll get in contract with the penguins and might start pumping out Linux distros!

    • ptu@sopuli.xyz
      link
      fedilink
      English
      arrow-up
      7
      ·
      2 days ago

      In the original game I’m sure you had to be a dolphin to beat the first level

    • Zozano@aussie.zone
      link
      fedilink
      English
      arrow-up
      14
      ·
      2 days ago

      Look buddy, I don’t give a single fuck about your #EccoFascist bullshit.

      #AdolfPhin #PhinLivesMatterToo #NotAllPhins #ReleaseTheEccosteinFiles

  • itkovian@lemmy.world
    link
    fedilink
    English
    arrow-up
    88
    arrow-down
    3
    ·
    3 days ago

    I knew that “No AI used” is going to become a huge selling point for many products. And I think this is just the start.

    • Blaiz0r@lemmy.ml
      link
      fedilink
      English
      arrow-up
      10
      arrow-down
      7
      ·
      edit-2
      2 days ago

      The reality is software engineers will use AI or will find themselves out of work as they won’t have the skills to get hired.

      Customers may never know if AI is used as a tool in game creation but it will always be part of any software and development studio.

      Using AI for music or design assets is totally different from using it for the code base and blanket statements don’t improve the situation

      • jj4211@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        23 hours ago

        I could see a refusal to use codegen as a potential liability, but that’s not “skills”. The biggest thing about codegen is you have to review it and just lower your expectations that the code comes from a technique dumber than the dumbest human intern you have ever seen and approach it with supremely thorough skepticism. It’s exhausting how dumb it can be and how you have to be paranoid for every single piece of output. But it’s not a “skill”

      • SynonymousStoat@lemmy.world
        link
        fedilink
        English
        arrow-up
        1
        ·
        21 hours ago

        While we don’t do game development, my company has investigated using gen ai for code and we found that it doesn’t reliably assist us in anything other than boilerplate code. I personally found that it hallucinates APIs on the regular which made it a massive waste for me as I basically had to go back and rewrite most of the code myself. Using gen ai for code reminded me of every time I’ve worked at a company that outsourced code; we rarely ever got what we asked for and by the time we got something usable it still wouldn’t be up to our standards, which generally resulted in scrapping what was delivered and having to rewrite the whole thing internally.

        • Blaiz0r@lemmy.ml
          link
          fedilink
          English
          arrow-up
          1
          ·
          4 hours ago

          Using AI for code requires a high level of specificity, software houses that are getting the most out of it are not using it so much inline or vibe coding because as you say that leads to hallucinations or having to repeat yourself.

          The common approach now is to use multiple agents with different responsibilities, the human effectively becomes a team leader and uses one chatbot to orchestrate a plan being very specific about the outcomes and the requirements and breaking the plan down into phases,

          Another agent will be used to write the code, they will have set rules files to keep them on guard rails, they will check their work as they go and deliver a pull request at the end of it for the human to check and approve

          The next agent will be there to write tests and check the work of the second agent.

          It’s a lot more work than writing a single prompt and expecting a good outcome or close approximation, but it is getting better results now.

    • Joanie Parker@lemmy.world
      link
      fedilink
      English
      arrow-up
      19
      arrow-down
      1
      ·
      3 days ago

      That’s excellent. And as these mega corps watch consumers favor those products. Maybe, just maybe they’ll fucking implode. That’s just a fantasy I know.

    • Cocodapuf@lemmy.world
      link
      fedilink
      English
      arrow-up
      10
      arrow-down
      1
      ·
      edit-2
      2 days ago

      I’m gonna have my kid add “No AI used” to his lemonade stand sign. He’ll probably double his profits.

      (so like $4).

    • bridgeenjoyer@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      2
      ·
      2 days ago

      I made a post about thia exact thing a couple of weeks ago! I will give my money to people not using ai bullshit, and if theyre liars, they wont see a cent from me again. People need to stand up and have some damn principles about this.

  • Destide@feddit.uk
    link
    fedilink
    English
    arrow-up
    3
    ·
    2 days ago

    Thank goodness I was worried the French fever dream of ECCO would be ruined

  • kadu@scribe.disroot.org
    link
    fedilink
    English
    arrow-up
    38
    arrow-down
    2
    ·
    3 days ago

    AI is quite bad at pixel art in fact.

    It understands things must look roughly made by squares, but it doesn’t understand what pixels are and their fixed grid.

    • chunes@lemmy.world
      link
      fedilink
      English
      arrow-up
      11
      ·
      3 days ago

      To be fair, humans are also bad at it these days, judging by the amount of mixels.

      • kadu@scribe.disroot.org
        link
        fedilink
        English
        arrow-up
        20
        arrow-down
        1
        ·
        3 days ago

        Yep. It will create something that at a glance looks like pixel art, then you zoom in and find anti-aliased rectangular pixels made out of three different shades of the main color, a weird line, and no clear grid.

          • kadu@scribe.disroot.org
            link
            fedilink
            English
            arrow-up
            21
            arrow-down
            3
            ·
            edit-2
            3 days ago

            A whole song and dance to post-process a broken pixel art image into a fixed grid. I’d rather just have talent or pay a human being that will make art in the first place, thanks.

            Also, the example shown would be a terrible image to use as an asset, by the way. It’s a clear example of not pixel art, rather, 2D art forced to be interpolated in a “pixel like” fashion (aka what happens if you do a few nearest neighbor passes and then a fixed grid downsampling)

            • Riskable@programming.dev
              link
              fedilink
              English
              arrow-up
              3
              arrow-down
              6
              ·
              2 days ago

              Note that there’s more than one model to do pixel art and there’s pixel art LoRAs that do a decent job. There’s loads of flexibility when generating this kind of thing.

              Also, you can just tell it to generate a thousand over like 10 minutes and pick the best one and use that as a base to improve upon. AI is just a single tool in the workflow.

              I also want to point out that not everyone can just pay someone. Don’t be paternalistic: If people want to use AI in their workflow for any reason that’s their concern. To angrily throw your hands in the air and say, “I’m not touching it because AI!” is like giving free money to the big publishers.

              You’re setting a completely unnecessary high bar, “you must be this rich to ride.”

      • jacksilver@lemmy.world
        link
        fedilink
        English
        arrow-up
        8
        arrow-down
        7
        ·
        3 days ago

        The person above you is wrong, while a generalist model will struggle to make valid pixel art, either a specially trained model or one with elements to force a specific structure could make generative pixel art.

        This seems like a valid example - https://pixel-art.ai/

    • thingsiplay@lemmy.ml
      link
      fedilink
      English
      arrow-up
      1
      ·
      3 days ago

      They can base their pixel art off ai art, that resembles pixel art. Would still count as “no ai in the game” I guess.

  • Noxy@pawb.social
    link
    fedilink
    English
    arrow-up
    20
    ·
    3 days ago

    I’m so fucking pumped for new Ecco games. I loved the original on Genesis and it’s about damn time we get some fresh stuff in the series.

    Even better with this statement

  • thingsiplay@lemmy.ml
    link
    fedilink
    English
    arrow-up
    13
    arrow-down
    1
    ·
    3 days ago

    Not a single pixel. So they will not generate a single pixel, but multiple pixels?