• Nik282000@lemmy.ca
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    2 hours ago

    Switched 10 years ago. Nearly everything anyone does on a desktop/laptop is browser based lately and while I missed a few Windows exclusive applications there was always a reasonable alterative.

    My only regret is not trying harder to make the switch in the 00’s, I would have been ahead of the game and could have used it as a career path.

  • IonTempted@lemmynsfw.com
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    1 day ago

    To be honest the only time I’ve ever installed Linux was to install it on my old laptop out of sheer curiosity to see if it’s actually lightweight and it is, I’m not sure if I’ll ever install it on my actual PC because of my muscle memory of like close to 20 years of using Windows but I’ll always cheer an underdog if it means Microsoft gets it’s shit together on the software side and makes it way more stable. I’m just playing specific games with anticheats like CS2 and dabble with Video Ediitng.

    The only thing Microsoft did with Windows is that my 8.1 key that I bought in 2013 works on Windows 11 other than that, it’s greed.

    • Swordgeek@lemmy.ca
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      16 hours ago

      After dealing with the dumbnes of Macs, back in the day, I made a conscious decision that my first 16-bit computer was going to run Windows (3.1).

      I’ve played with many many OSes before and since then, and still have a soft spot in my heard for OS/2. I’ve been a professional Unix/Linux sysadmin for a quarter century now, and yet my desktop is still Windows.

      No more. I will never EVER install Windows 11 on a machine; and never give Microsoft a penny of my money or a byte of my information to resell.

      It’s easier than you think. Muscle memory is a pain, but can be rewritten with new habits and keystrokes. Or for that matter, you can mostly mirror the exact functionality that you’re used to using.

      Microsoft will not get their shit together, ever. They don’t have to! If they lose 30% of their existing OS market share, all it will effectively mean is that they’re immune from antitrust complaints, which is a net win for them.

      Meanwhile, Steam is working their ass off to make gaming on Linux a seamless endeavour, and are mostly there.

      Do it. Give up on the company that wants to milk you, to steal your information, to abuse your trust.

    • ozymandias@sh.itjust.works
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      1 day ago

      what app? chances are there’s a linux equivalent that’s way better, more powerful, and harder to learn….
      for me it’s DAWs… bigwig studio runs on linux and is pretty nice, but i just want ableton

      • Swordgeek@lemmy.ca
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        16 hours ago

        Yeah, DAWs are definitely one of those niche things that keep people using Windows. I’m an Ableton user as well, and it’s one of a few Windows apps that I struggle to replace.

        My wife teaches post-secondary, and stays on Windows because all of the commercial CAD software is for Windows. (AutoCad, Sketchup, Pro Tools, etc.)

        • BCsven@lemmy.ca
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          14 hours ago

          Academics can get Siemens NX CAD licenses at a very low nominal fee. Version 12 or lower runs on REL, SUSE but also will run on OpenSUSE.

          Newer NX versions dropped GUI support for Linux, just headless cad for batching work.

          Maybe they will bring it back once the X and Wayland transition is complete.

    • MonkderVierte@lemmy.zip
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      1 day ago

      Linux additionally to native runs 90% of Android and Windows apps (and there the older ones better than Windows itself), what do you mean?

      • StinkyFingerItchyBum@lemmy.ca
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        1 day ago

        Dirac Live. I have a PC license and while I have found DSP alternatives, they are very difficult to get to work, and the results are never as good.

        I’m waiting until I upgrade my AVR and will run Dirac off that unit directly, then it’s off to Linux Land Purity.

  • Sal@lemmy.world
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    1 day ago

    Clip Studio Paint doesn’t work on Linux, and neither does Paint Tool Sai (which are the only art programs I’m extremely familiar with) and a lot of game developers with kernel anti-cheats do not want to develop for Linux due to the lack of a fully secure environment in the OS. In fact, someone could actually make a Linux distro with its only focus being cheating. However, if Valve manages to create an actual secure enviroment in SteamOS (and I do trust them to find a way) and exports said environment to other Linux distros, we may actually see games like Battlefield 6, Valorant, GTA V, and Call of Duty on Linux.

    If that ever happened I would never, ever use Windows again.

    • mnemonicmonkeys@sh.itjust.works
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      21 hours ago

      due to the lack of a fully secure environment in the OS

      Allowing kernel-level access to programs is the exact opposite of a “fully secure environment”.

      The “reasons” these publishers give to force kerbel-level anti-cheat onto players are complete fabrications to cover up the fact that they’re too cheap/lazy to implement server-side anti-cheat and also want to monitor your computer to sell your data

      • Sal@lemmy.world
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        18 hours ago

        I know server side anti-cheat is way better but at this point the only way to stop kernel anti-cheats from being the “best” way is government regulation. Literally no one cares about the security concerns of something like Riot Vanguard knowing everything you do on your computer, and server side anti-cheat has a more expensive overhead and suits aren’t going to want to spend more money.

      • Sal@lemmy.world
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        24 hours ago

        I’d trust Valve with the ability to only allow signed drivers way more than Microsoft. And also, Valve could make it so whatever thing they do to make SteamOS secure is optional and is only turned on if someone installs a game that requires kernel level anti-cheat, thus giving the user the ability to either choose to secure their OS to be able to play a game they like that has kernel anticheat, or not do so and keep using SteamOS (or whatever linux distro they choose assuming Valve allows this secure environment thing to be exported to all Linux distros) as is.

        • hddsx@lemmy.ca
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          21 hours ago

          Okay, kernel and user space are separated for a reason. Security reasons, if I recall college classes correctly.

          So why would I introduce a non-necessity access to kernel space?

        • BCsven@lemmy.ca
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          20 hours ago

          Again you are thinking the opposite, adding anticheat mitigation is less secure of an OS. You have unknown code accessing everything at the absolute lowest level. What you are asking for is a less secure kernel and OS to run anticheat

    • BCsven@lemmy.ca
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      21 hours ago

      The down votes are because you are conflating terms. Linux has secureboot, allowing anticheat into the kernel is not secure. But I get what you mean, you mean a kernel that allows infiltration to check for cheats…that is something different

    • otacon239@lemmy.world
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      1 day ago

      I ended up making the choice to just avoid the games that don’t work under Linux. They seem to all be almost exclusively AAA twitch shooters that require far too much from me as a player anyway.

      The only way I can vote on the topic is with my wallet.

      • Sal@lemmy.world
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        1 day ago

        That’s valid. I’ve played twitchy shooters since I was like 8, so it’s pretty much what I’m most used to.

    • macbookair11@quokk.au
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      1 day ago

      I would strongly oppose a ‘secure environment’ because I feel it would open the floodgates on Linux for that to be used against the user. Want to use xyz application? You have to use an approved distro. Want to stream copyrighted media? Approved distros only.

      Pardon my ignorance as I’m not a game programmer by any means, but why can’t server side cheat detection be the main focus? I understand there’s inherent intricacies with ping, local game performance, desync, glitches and unintended behaviors, but it seems to me like the game studios are happier to outsource cheat detection to the client side and then they can spend less dev time working on server side cheat detection.

      • mushroomman_toad@lemmy.dbzer0.com
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        1 day ago

        It’s really ironic that DRM on Netflix restricts Linux viewers to 480p. Why would anyone bother fighting with DRM when just pirating it gives you a 4K version that actually works?

        • definitemaybe@lemmy.ca
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          14 hours ago

          Stremio + a debrid service works for just anything mainstream enough to be on Netflix, is super cheap, and is very easy to set up. It’s a no-brainer.

          We will use Netflix on my kiddos’ tablets since Netflix Kids since it has easy browsing of as curated library. Plus some of the more obscure kids’ shows aren’t always pre-cached on the debrid service and kiddos aren’t independently able to load content for the debris service to download for them.

          I’d like to set up a local *arr stack on a home media server, but I haven’t gotten around to it. (Partly because I want to do it “right” and have 3+ identical HDDs to set up a RAID with a backup drive, but that’s pricey.)

      • Sal@lemmy.world
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        1 day ago

        but why can’t server side cheat detection be the main focus?

        Ideally, this would be the BEST way to prevent cheating, and it’s the approach Valve has essentially. It’s how they managed to absolutely obliterate every bot that was plaguing Team Fortress 2 for years and they haven’t resurfaced since in a large enough group to matter, and any botnet that goes online quickly gets whacked. But the reason it’s not focused on is because it costs a lot in terms of server overhead, and triple A gaming companies are more beholden to shareholders and cutting costs than any other company, so… They’d rather not spend that much on server stuff and offload the anti-cheat to the end user, which I find to be stupid. And also, a lot of companies have a vested interest on keeping cheaters playing or re-buying the game, like Tarkov, which is plagued with cheaters constantly despite having a stupid high barrier of entry, and my only theory is that there’s so many russian hackers playing that if they banned them all they’d lose a decent enough chunk of the playerbase that it would threaten it.

    • mushroomman_toad@lemmy.dbzer0.com
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      1 day ago

      Use Winboat to run windows programs that have Wine issues:

      https://www.winboat.app/

      Windows isn’t a secure environment, it’s just that it’s centralized enough in Microsoft that they can require all code to be signed by Microsoft and hardcode kernel signatures in the TPM. In terms of actual security against viruses and spyware, Linux is much more secure.

      If you’re okay with Microsofts AI slowing down your computer and watching everything you do, then I guess the centralization and integration with big gaming companies makes it a more capable gaming system than Linux.

      Personally, I couldn’t give a fuck about Battlefield 6. Trump’s son in law can keep his crappy AAA games.

      • Sal@lemmy.world
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        1 day ago

        I think that’s what Valve might actually try to do with SteamOS, actually. They might require code to be signed by Valve to not be malicious, and I’d trust Valve with that type of power way more than Microsoft.

        And while I do use Windows 11, I recently reinstalled it and the first thing I did was delete any and all AI stuff from it AND run scripts to prevent them from coming back.

    • Agent_Karyo@piefed.world
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      1 day ago

      kernel anti-cheats do not want to develop for Linux due to the lack of a fully secure environment in the OS.

      I don’t think it will be possible to limit non-casual cheating (i.e. those who are willing to spend money) using the dynamic matchmaking approach.

      The only way to beat cheating is to have “old style” community servers with regulars for cheaters to be kickbanned by someone with admin rights and/or server votes for kickbans. Not saying this will happen any time soon in the mainstream, but I don’t see an automated approach working short of something like required real world IDs.

      • Sal@lemmy.world
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        1 day ago

        Automated could work using AI to check how someone is playing, since a lot of LLMs are specialized in analyzing if something has human behaviors on it or not, but even then that approach isn’t 100% guaranteed. Ideally we’d use server-side anti-cheat instead of offloading it to client side, but that costs money and suits are allergic to spending money.

        • definitemaybe@lemmy.ca
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          14 hours ago

          You mean machine learning algorithms (or just “AI”), not Large Language Models. LLMs are just advanced word prediction machines; they’re categorically incapable of detecting cheating in a game.

          But, yeah. It would totally make sense to have server-side detection for things like:

          • Consistency with performance (no changes over time within or sessions with reaction time, for example)
          • Behaviour changes depending whether there is vs. isn’t someone around a corner, particularly in areas with long sight lines so footstep sounds wouldn’t trigger
          • Inhumanly quick reaction times, with consistency (e.g. < 100ms reaction times — 101 ms is the world record)

          etc.

          Sure, people could still have cheats help tweak inputs, a bit, like “gentle” headshot aiming assistance, but it would catch egregious cheaters.