• macbookair11@quokk.au
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    3 days ago

    I would strongly oppose a ‘secure environment’ because I feel it would open the floodgates on Linux for that to be used against the user. Want to use xyz application? You have to use an approved distro. Want to stream copyrighted media? Approved distros only.

    Pardon my ignorance as I’m not a game programmer by any means, but why can’t server side cheat detection be the main focus? I understand there’s inherent intricacies with ping, local game performance, desync, glitches and unintended behaviors, but it seems to me like the game studios are happier to outsource cheat detection to the client side and then they can spend less dev time working on server side cheat detection.

    • mushroomman_toad@lemmy.dbzer0.com
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      3 days ago

      It’s really ironic that DRM on Netflix restricts Linux viewers to 480p. Why would anyone bother fighting with DRM when just pirating it gives you a 4K version that actually works?

      • definitemaybe@lemmy.ca
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        2 days ago

        Stremio + a debrid service works for just anything mainstream enough to be on Netflix, is super cheap, and is very easy to set up. It’s a no-brainer.

        We will use Netflix on my kiddos’ tablets since Netflix Kids since it has easy browsing of as curated library. Plus some of the more obscure kids’ shows aren’t always pre-cached on the debrid service and kiddos aren’t independently able to load content for the debris service to download for them.

        I’d like to set up a local *arr stack on a home media server, but I haven’t gotten around to it. (Partly because I want to do it “right” and have 3+ identical HDDs to set up a RAID with a backup drive, but that’s pricey.)

    • Sal@lemmy.world
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      3 days ago

      but why can’t server side cheat detection be the main focus?

      Ideally, this would be the BEST way to prevent cheating, and it’s the approach Valve has essentially. It’s how they managed to absolutely obliterate every bot that was plaguing Team Fortress 2 for years and they haven’t resurfaced since in a large enough group to matter, and any botnet that goes online quickly gets whacked. But the reason it’s not focused on is because it costs a lot in terms of server overhead, and triple A gaming companies are more beholden to shareholders and cutting costs than any other company, so… They’d rather not spend that much on server stuff and offload the anti-cheat to the end user, which I find to be stupid. And also, a lot of companies have a vested interest on keeping cheaters playing or re-buying the game, like Tarkov, which is plagued with cheaters constantly despite having a stupid high barrier of entry, and my only theory is that there’s so many russian hackers playing that if they banned them all they’d lose a decent enough chunk of the playerbase that it would threaten it.