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The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 3 days ago

Three developers' different philosophies on difficulty for their games

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Three developers' different philosophies on difficulty for their games

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The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 3 days ago
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  • SpaceNoodle@lemmy.world
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    3 days ago

    Many, many developers have figured this out already.

    • jjjalljs@ttrpg.network
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      3 days ago

      Can you share?

      • SpaceNoodle@lemmy.world
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        3 days ago

        A list of every single game with difficulty settings? Or just one example, such as Death Stranding, which was explicitly referenced in the original post?

        • jjjalljs@ttrpg.network
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          3 days ago

          Sorry, there seems to be a misunderstanding. I was asking what you mean by artificial difficulty.

          Sometimes people use that phrase and they might mean anything from “you can’t quick save” to “if you don’t take a healer you can’t heal”

          • SpaceNoodle@lemmy.world
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            3 days ago

            It’s literally all artificial.

            • jjjalljs@ttrpg.network
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              3 days ago

              What did you mean by

              The problem is with artificially enforced barriers

              Then?

            • Amnesigenic@lemmy.ml
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              3 days ago

              Wrong

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