The Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 3 days agoThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldimagemessage-square536fedilinkarrow-up1912arrow-down115
arrow-up1897arrow-down1imageThree developers' different philosophies on difficulty for their gamesmedia.piefed.worldThe Picard Maneuver@piefed.world to Gaming@lemmy.worldEnglish · 3 days agomessage-square536fedilink
minus-squareSpaceNoodle@lemmy.worldlinkfedilinkEnglisharrow-up5arrow-down4·3 days agoA list of every single game with difficulty settings? Or just one example, such as Death Stranding, which was explicitly referenced in the original post?
minus-squarejjjalljs@ttrpg.networklinkfedilinkEnglisharrow-up5arrow-down2·3 days agoSorry, there seems to be a misunderstanding. I was asking what you mean by artificial difficulty. Sometimes people use that phrase and they might mean anything from “you can’t quick save” to “if you don’t take a healer you can’t heal”
minus-squareSpaceNoodle@lemmy.worldlinkfedilinkEnglisharrow-up5arrow-down5·3 days agoIt’s literally all artificial.
minus-squarejjjalljs@ttrpg.networklinkfedilinkEnglisharrow-up4arrow-down2·3 days agoWhat did you mean by The problem is with artificially enforced barriers Then?
Can you share?
A list of every single game with difficulty settings? Or just one example, such as Death Stranding, which was explicitly referenced in the original post?
Sorry, there seems to be a misunderstanding. I was asking what you mean by artificial difficulty.
Sometimes people use that phrase and they might mean anything from “you can’t quick save” to “if you don’t take a healer you can’t heal”
It’s literally all artificial.
What did you mean by
Then?
Wrong