Hello mayors! We’re back with another look at what is happening in the Colossal Order offices. In this dev diary, we’ll share an update on Bridges & Ports, what is happening with bicycles, and what bug fixes the team is currently tackling.

Before we dive in, just a quick note: this dev diary isn’t tied to a specific patch or release. It’s simply a peek at some of the things we’re working on right now. Think of it as a progress update rather than a complete overview of upcoming content. Alright, let’s get to it.

  • bufke@lemmy.today
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    6 days ago

    I’m a sucker for bikes. I’d forgive so many bugs to just build my bike network.

  • happybadger [he/him]@hexbear.net
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    6 days ago

    The omission of bikes has always been the biggest flaw of the sequel to me. No matter what I build, it’s so hostile to pedestrians that it just feels like some shitty Midwestern city. The original game, especially with mods, let you really explore left-urbanism. Just let me make garden cities again with better economic systems and mixed-development zoning.

    • Scrubbles@poptalk.scrubbles.tech
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      6 days ago

      I’ll be fair and say that CS1 started off the same way and it wasn’t until years later that we got more pedestrian friendly add-ons, but I also get that after years of having it it should have been expected.

      also just in real life, bikes and pedestrians were an afterthought

      • happybadger [he/him]@hexbear.net
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        6 days ago

        That’s where I give it the same grace I give any paradox game. I bought Victoria 3, Crusader Kings 2/3, and EU3/4/5 on day one knowing they’re essentially alpha versions of the game I’ll get a decade later. CS1/2 were both day one purchases that I haven’t regretted.

        • Scrubbles@poptalk.scrubbles.tech
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          6 days ago

          I think that’s the healthy way to play it. It’s a very vanilla game now with the promise that it can get better. On top of that, I think they designed the performance with that in mind too, that it may not play the best now but they designed it for hardware 8 years from now when they have the mods and everything on top of it.

  • luckey@lemmy.mlOPM
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    6 days ago

    Seems like we’re also having some news tomorrow: “While you wait for the next dev diary from us, keep an eye out for news. We heard a little rumor that Paradox and some of the talented creators in our modding community have a small surprise for you. We will definitely tune in tomorrow, and see what they’ve been up to - and you should join us!”

  • luckey@lemmy.mlOPM
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    6 days ago

    “Support for custom assets is still being worked on, and we’ll give an update on the situation once we have something concrete to share.”