Hello mayors! We’re back with another look at what is happening in the Colossal Order offices. In this dev diary, we’ll share an update on Bridges & Ports, what is happening with bicycles, and what bug fixes the team is currently tackling.
Before we dive in, just a quick note: this dev diary isn’t tied to a specific patch or release. It’s simply a peek at some of the things we’re working on right now. Think of it as a progress update rather than a complete overview of upcoming content. Alright, let’s get to it.
The omission of bikes has always been the biggest flaw of the sequel to me. No matter what I build, it’s so hostile to pedestrians that it just feels like some shitty Midwestern city. The original game, especially with mods, let you really explore left-urbanism. Just let me make garden cities again with better economic systems and mixed-development zoning.
I’ll be fair and say that CS1 started off the same way and it wasn’t until years later that we got more pedestrian friendly add-ons, but I also get that after years of having it it should have been expected.
also just in real life, bikes and pedestrians were an afterthought
That’s where I give it the same grace I give any paradox game. I bought Victoria 3, Crusader Kings 2/3, and EU3/4/5 on day one knowing they’re essentially alpha versions of the game I’ll get a decade later. CS1/2 were both day one purchases that I haven’t regretted.
I think that’s the healthy way to play it. It’s a very vanilla game now with the promise that it can get better. On top of that, I think they designed the performance with that in mind too, that it may not play the best now but they designed it for hardware 8 years from now when they have the mods and everything on top of it.