• ArbitraryValue@sh.itjust.works
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    2 days ago

    Keith Baker has a good take on this. Werewolf physical immunity doesn’t mean that swords and arrows just bounce off of them. It means that the magic which created them lets them keep fighting despite receiving grievous wounds. They get cut, bleed, but don’t die. His house rule is that massive amounts of nonmagical damage which clearly must destroy the werewolf’s body do kill it. So a werewolf doesn’t take fall damage per se. If it falls far enough to break bones, it still just gets back up and the DM gets to describe how gruesome seeing it move is. If it falls far enough to splatter, it’s dead.

    Edit: Also, werewolves should be used as horror-movie antagonists rather than simply units in a wargame if the players are facing them without magic weapons. That means less focus on the rules as written and more focus on what makes for a good horror movie. The werewolf is hunting the players for sport. They should quickly be shown that they can’t kill it by conventional means, but they should also be able to slow it down long enough to escape so that it can keep hunting them. If they push it off a roof and break its legs, that should given them time to run away. If they stay and watch instead, they’ll see some unseen force twisting its broken bones back into place and it will suffer no mechanical penalty after falling.

    • Øπ3ŕ@lemmy.dbzer0.com
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      2 days ago

      More or less how “aggravated” damage works, thematically. The damage resistance isn’t repellant (ie. structural DR) or regrowth (eg. vampires, trolls, hydra), it’s more of a preternatural endurance. Overloading that inherent system will trigger death, naturally.

      • ArbitraryValue@sh.itjust.works
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        2 days ago

        I’d say it depends on exactly what werewolves are in your setting. Are they closer to living creatures that have been altered by magic, or are they closer to demons shaped like wolves? In either case, I’d rule that it’s trapped but its nature determines whether it dies or not.

        (I think an Eberron werewolf would die. In that setting, werewolves were deliberately created by a demon who wants to terrorize humans, and part of his intent is presumably to have the werewolf be a person forced to become a monster. So I would say it still needs to breathe.)

          • ArbitraryValue@sh.itjust.works
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            1 day ago

            If I were writing the story I would say that they don’t. Accidentally releasing a trapped or bound demon is a common theme and I don’t want to argue about what it breathed and ate for a thousand years before it was set free. (And where did it poop?) But I don’t know what the rules actually say. Constructs explicitly don’t need to breathe so does everything that doesn’t have that statement in its description need to breathe? I suppose so, in which case you’re correct.

  • TempermentalAnomaly@lemmy.world
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    1 day ago

    Environmental damage isn’t an attack. The immunity is against attacks.

    “Damage Immunities: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren’t Silvered”

  • cryptiod137@lemmy.world
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    2 days ago

    Resistance to B/P/S from nonmagical attacks wouldn’t effect all nonmagical B/P/S damage

    This has been confirmed by one of the lead designers.

    Why is it different in-lore? I guess thats just how the curse manifests

    • wetsoggybread@lemmy.world
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      2 days ago

      5e monster manual says they are immune to bludgeoning, piercing, and slashing from nonmagical attacks that aren’t silvered

      But that being said, its not an attack per say and they would likely still suffer from falling damage

  • Jeeve65@ttrpg.network
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    1 day ago

    In the version-that-everyone-ignores, werewolves are not resistant, nor immune, to any type of attack or damage.

  • UnderpantsWeevil@lemmy.world
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    2 days ago

    Smugly turning to my friends as I prepare to drop 50’ and faceplant on the pavement harmlessly. “See you on the flip side”.

    My best friend, unwittingly killing me, replies “This is going to be Epic”.