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Cake day: June 28th, 2024

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  • Gray cartridges run in GB mode. The GBC can apply some limited colorization, the firmware has a database of game IDs to apply specific palettes to, or you can select one manually with a button combo on startup.

    Black cartridges are dual mode, they’ll run in GB mode on original hardware or GBC mode on a GBC.

    Translucent green cartridges are GBC-only. If you try to boot them on an original GB you’ll get an error screen telling you this game is only for GBC.









  • Idiocracy is an entertaining fictional comedy, but any time someone tries to compare it to real life I want to smack them. IMO, the movie would’ve been improved if they’d chopped off the eugenicist intro and just said he’d been isekai’d into a world of idiots.

    The movie portrays a world where everyone is stupid, no exceptions, but nearly all of them are well-meaning. President Comacho cares about doing the right thing, he just has no idea how to solve the problems the country is facing. But then when someone smarter comes along, Comacho at least understands that he can step aside and let Not Sure save the day.

    The problems facing the real world come from people who are both intelligent and evil. Smart people at the top use propaganda to manipulate dumb people at the bottom. That’s nothing like Idiocracy, not even close.








  • Puyo Puyo Chronicle. It’s by far the boldest and most creative experiment Sega has ever tried with the series. It introduces a new flagship variant mode called Skill Battle, but the real gimmick isn’t the ruleset itself but the story mode built around it. Previous games just had visual novel-style cutscenes for a story mode, but this time around it’s a full JRPG with dungeon crawling, sidequests, equipment, recruitable monsters, and more.

    It’s a brilliant concept, and I think it’s the kind of bold new idea that was needed to breathe new life into a dying genre. Versus puzzles have fallen off hard compared to the genre’s peak in the 90s - Panel de Pon had been dead for longer than it was ever alive, Dr. Mario and Puzzle Fighter had both been turned into mobile gacha spinoffs and then shut down, Puyo Puyo was pretty much the last surviving IP left at this point. And I think a large part of this decline can be attributed to a lack of innovation.

    I think what the JRPG does best is just give players incentives to keep trying even though the game’s learning curve is rather notorious - instead of giving up at the first wall they hit, they’ll want to keep going for the next level up, next party member, next skill, next dungeon. Making it a JRPG ensures you’re never truly stuck because you can always grind, and time spent grinding is time spent practicing. By the time players get to the end, hopefully they’ll have learned the basics at least a little bit.

    But while I love the ideas behind Chronicle, I do feel like those ideas are held back by how short the game is. There’s a lot more they could’ve done to flesh it out. It’s a game that left me wanting a sequel to iterate on and refine these ideas.

    Sadly, that sequel never happened. Chronicle was the last main series game they ever released, and nearly a decade later all they’ve been doing since is rehashing the same terrible crossover four times. They did try to cram a butchered version of Skill Battle into said rehashes, but without the accompanying JRPG I feel that adaptation missed the point.