There’s lots they could do to minimise cheaters that they’re not doing. The main one being not sending the cheaters information in the first place.
The wall hack cheat works because for some bizarre reason the server sends players information about the position of other players they can’t possibly see, players on the other side of the map for example, there’s no reason for the client to have that information. The cheaters cannot access information that isn’t given to them.
I agree that only sending absolute needed data is a great policy for stopping all sorts of cheating. I could see them skipping this step if they don’t have a way of doing it fast enough that won’t cause other issues like player pop in. That’s what it’s have to assume.
That’s true. My machine doesn’t have a TPM. I understand they are trying to make things easier for their team, but I agree I’d rather have wider support.
Counter-counterpoint: Linux users are no users if a game is brimming with cheaters. Who the fuck plays a competitive multiplayer game full of cheaters only because it runs on Linux?
If we had private dedicated servers and the ability to play without anti-cheat, Linux support would be a non-issue. But because we don’t have that, anti-cheat is seen as a necessity, and we don’t have Linux support.
It can help prevent various methods commonly used, but nothing can stop cheating. All you can do is minimise it.
There’s lots they could do to minimise cheaters that they’re not doing. The main one being not sending the cheaters information in the first place.
The wall hack cheat works because for some bizarre reason the server sends players information about the position of other players they can’t possibly see, players on the other side of the map for example, there’s no reason for the client to have that information. The cheaters cannot access information that isn’t given to them.
I agree that only sending absolute needed data is a great policy for stopping all sorts of cheating. I could see them skipping this step if they don’t have a way of doing it fast enough that won’t cause other issues like player pop in. That’s what it’s have to assume.
Let people run their own servers, allow blacklists and whitelists. Enable instant replay and let mods van cheaters.
Problem fucking solved.
But won’t you think of the profits!
That’s not going to solve cheating either, but I do prefer dedicated servers in general.
It will result in cheaters getting instantly identified and banned so then it’ll be less fun for them, and they’re less likely to do it.
I wish it was that simple but it’s not.
Counterpoint: you could not have TPM and secure boot requirements that needlessly alienates a large player base of Linux users.
I don’t understand this point.
Linux does support TPM and secure boot: https://wiki.debian.org/SecureBoot#What_is_UEFI_Secure_Boot.3F
I thought the problem for Linux players was “just” the kernel anticheat ?
That’s true. My machine doesn’t have a TPM. I understand they are trying to make things easier for their team, but I agree I’d rather have wider support.
Counter-counterpoint: Linux users are no users if a game is brimming with cheaters. Who the fuck plays a competitive multiplayer game full of cheaters only because it runs on Linux?
Every game has cheaters. If we could run our own servers, we could decide who we play with.
So you’re not asking for Linux support, but custom dedicated server support?
If we had private dedicated servers and the ability to play without anti-cheat, Linux support would be a non-issue. But because we don’t have that, anti-cheat is seen as a necessity, and we don’t have Linux support.