I’m not likely to buy this game, but I’m still more likely to buy it than willingly visit Florida (I’ll only go if I get sent to the concentration camp)

  • PraiseTheSoup@midwest.social
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    8 days ago

    The more you run the faster you get

    The Elder Scrolls

    the more you fight the stronger you get

    literally every RPG ever made

    • 🍉 Albert 🍉@lemmy.world
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      8 days ago

      Not really.

      In most RPGs, you get skill points you can then allocate in a menu.

      In San Andreas, it was automatic, you run a lot, your running/stamina increases, you punch a lot, your strength goes up…

      No menus

      • PraiseTheSoup@midwest.social
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        8 days ago

        I’m well aware of how it worked in San Andreas. Fable 3 tried to eliminate menus and it was by far the worst game in the series because of it.

        • Alaknár@sopuli.xyz
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          7 days ago

          I’m well aware of how it worked in San Andreas

          So, why did you say “literally every RPG ever made” if there’s, like, 2% of cRPGs that have that mechanic?

      • TotallynotJessica@lemmy.blahaj.zoneOPM
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        8 days ago

        The Elder Scrolls does this too. You increase skills through use which increases their effectiveness (damage for melee skills). Even when leveling up has a menu for attribute allocations, the skills are mostly automatic.

        • dubyakay@lemmy.ca
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          8 days ago

          They mean that GTA:SA did not have visual indicators like menus and stat system showing your progress.