I’m not likely to buy this game, but I’m still more likely to buy it than willingly visit Florida (I’ll only go if I get sent to the concentration camp)

  • 🍉 Albert 🍉@lemmy.world
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    7 days ago

    Not really.

    In most RPGs, you get skill points you can then allocate in a menu.

    In San Andreas, it was automatic, you run a lot, your running/stamina increases, you punch a lot, your strength goes up…

    No menus

    • PraiseTheSoup@midwest.social
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      7 days ago

      I’m well aware of how it worked in San Andreas. Fable 3 tried to eliminate menus and it was by far the worst game in the series because of it.

      • Alaknár@sopuli.xyz
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        7 days ago

        I’m well aware of how it worked in San Andreas

        So, why did you say “literally every RPG ever made” if there’s, like, 2% of cRPGs that have that mechanic?

    • TotallynotJessica@lemmy.blahaj.zoneOPM
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      7 days ago

      The Elder Scrolls does this too. You increase skills through use which increases their effectiveness (damage for melee skills). Even when leveling up has a menu for attribute allocations, the skills are mostly automatic.

      • dubyakay@lemmy.ca
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        7 days ago

        They mean that GTA:SA did not have visual indicators like menus and stat system showing your progress.