I’m not likely to buy this game, but I’m still more likely to buy it than willingly visit Florida (I’ll only go if I get sent to the concentration camp)
I’m not likely to buy this game, but I’m still more likely to buy it than willingly visit Florida (I’ll only go if I get sent to the concentration camp)
I’m well aware of how it worked in San Andreas. Fable 3 tried to eliminate menus and it was by far the worst game in the series because of it.
So, why did you say “literally every RPG ever made” if there’s, like, 2% of cRPGs that have that mechanic?