I want to shed light on a tactic that involves collecting data as you play, feeding this data into complex algorithms and models that then alter the rules of your game under the hood to optimize spending opportunities.
I want to shed light on a tactic that involves collecting data as you play, feeding this data into complex algorithms and models that then alter the rules of your game under the hood to optimize spending opportunities.
Where was this article when candy crush became big? This article is literally 10+ years way too late. Mobile games to me are basically just one giant scam that forces you to pay or have a horrible time in comparison.
It wasn’t even that hidden back then, games like candy crush admitted to journalists that they changed the difficulty based on spending habits. The fact they might have that formula fine tuned even more shouldn’t be surprising.
So they’re the modern arcade games?
Except the arcade games were at least upfront about it and didn’t DELIBERATELY turn up the exploitation a few notches when a potentially EXTRA profitable player was detected by an algorithm made specifically for that purpose.
Maximizing corporate profiteering has become the best funded and least regulated scientific discipline in the world and it’s not even close.
Just think what we could accomplish if we focused efforts elsewhere…
I remember watching some animated YouTube video years ago about what if we did things so n a way that made sense, like having farms in locations where there was plenty of water and we didn’t ship cheap stuff around the world but I have been unable to find that video