

fair points Mr AssTits, but there’s one thing i’ll nitpick - if you are always given a culturally neutral test - how are you supposed to check the various types of intelligence, when the culturally neutral test is just a bunch of logic puzzles, it only tests for logic. it’s impossible to test for debate ability, or musical abilities, or any other abilities with culturally neutral methods. even for a debate skill you need linguistic skills and langauges are heavily influenced by cultures they function in.
i took an IQ test with a licensed psychologist, WAIS for adults to be specific, and it was indeed based on the polish school curriculum. it supposedly measured 3 metrics: logic, language, emotion (not exact names of those metrics, forgot those). logic was just logic puzzles & memorising stuff, langauge was word definitions, and i assume an analysis of how i expressed myself, and emotion was honestly dumb and included sayings and idioms which??? i’m neurodivergent i get these wrong all the time, but i can read emotions and behave maturely quite well. then an average of these was taken and presented as my general IQ
i came out of there thinking how it’d be impossible for me to score well if i didn’t have the privilege of attending good schools, or just being lucky (there was a section of culturally important figures, one of whom was Maria Skłodowka-Curie who also happened to be a patron of my primary school so, yeah i kinda knew a lot about her)








to fight an anecdote with an anecdote - when i play games sure i don’t experience the fear of death, but i do experience compassion towards what i’m fully aware is a bunch of pixels & lines of code presented to me as a character in a video game. and i experience the thrill of discovery or a tough fight with a boss. the more i’m immersed in a game the deeper emotions i feel.
and VR in particular is much more immersive. even in a game like Beatsaber, which doesn’t aim at realism, your brain interprets the boxes coming at you as actual objects about to slam into your face. you intuitively attempt to dodge them, especially when you’re in the flow state of playing.
games can elicit emotions, and VR games can do it in an even stronger way. from my perspective, there is no reason to doubt the results of this study, especially if the fear response wasn’t measured through a subjective report of emotions, but through observing the physiological effects fear has on the body.
the research is supposed to highlight - not prove, there is nothing to prove, it’s a fact - how much fear women and girls go through in their daily lives, that men or boys don’t have to worry about