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Joined 2 years ago
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Cake day: June 14th, 2023

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  • I don’t really see a problem with it either. I pay more in some other countries too as a tourist. Here it’s framed as making tourists pay more, but it could also be framed as keeping the museum accessible for your population which does not necessarily have the same budget for museums as an international tourist on the trip of their life.

    But: Tourists absolutely do pay taxes. There are accommodation taxes on hotel stays (in France this can be up to ~15 Euro per person per night), they pay consumption taxes like VAT, and there are arrival and departure taxes or airport taxes.









  • I don’t understand how people can look at the insane progress gpt has made in the last 3 years and just arbitrarily decide that this is its maximum capability.

    So this is not entirely arbitrary, and probably part of it is also that they’re not just looking at the progress, but also at systemic issues.

    For example we know that larger models with more training material are more powerful. That’s probably the biggest contributing factor to the insane pace at which they’ve developed. But we’re also at a point where AI companies are saying they are running out of data. The models we have now are already trained on basically the entire open internet and a lot of non-public data too. Therefore we can’t expect their capabilities to scale with more data unless we find ways to get humans to generate more data. At the same time the quality of data on the open internet decreases because more of it is generated by AI.

    On the other hand, making them larger also has physical requirements, most of all power. We are already at a point where AI companies are buying nuclear power plants for their data centers. So scaling in this way is close to the limit too. Building new nuclear power plants takes ages.

    Another different thing is that LLMs can’t learn. They don’t have to be able to learn to be useful, obviously we can use the current ones just fine at least for some tasks. But nonetheless this is something that limits the progress that’s possible for them.

    And then there is the entire AI bubble thing. The economical side of things, where we have an entire circular economy based on the idea that companies like OpenAI can spend billions on data centers. But they are losing money. Pretty much none of the AI companies are profitable other than the ones that only provide the infrastructure. Right now investors are scared enough to miss out on AGI to continue investing but if they stopped, it would be over.

    And all this is super fragile. The current big players are all using the same approach. If one company makes that next step and finds a better approach than transformer LLMs, the others are toast. Or if some Chinese company makes a breakthrough with energy usage again. Or if there is a hardware breakthrough and the incentive to pay for hosted LLMs goes away. Basically even progress can pop the bubble because if we can all run AI that does a good enough job at home then the AI companies will never hit their revenue targets. And then the investment stops and companies that bleed billions every quarter without investors backing them can die very quickly.

    Personally I don’t think they will stop becoming better right now. Even if they do stop, I’m not convinced we understand them well enough to be unable to improve the ways in which we use them a bit more. But when people say that this is the peak, they’re looking at the bigger picture. They say that LLMs can’t get closer to human intelligence because fundamentally, we don’t have a way to make them learn, they say that the development model is not sustainable, and other reasons like that.






  • It’s definitely a mixed vibes game :)

    I think it’s decent as a roguelite shooter. But it’s a bit slow and you have to spend some time playing to appreciate it. For example I saw some reviews complaining that there are only four ranged and three melee weapons. Which is true but completely disregards how different the variants of each can be. For example there are normal grenade launchers but there also are launchers that shoot large plasma balls that remain where they land for a short time and do damage over time, there are launchers that shoot sticky timed explosives, etc., and then among those, some will shoot one at a time, some will shoot a whole set of bombs in one burst, some will shoot smaller projectiles but really really fast…

    The melee weapons are a bit unbalanced though. Simply because the axe, the stereotypical slow heavy hitter weapon, can generally kill normal enemies in one hit and the other melee weapons, while not weak on paper, can’t do that. So quite often the axe is just the most convenient.

    They did a good job making us use both ranged and melee weapons though with the energy system, and in addition we also have a drone with one out of several support functions, a shield, and dash, and dodge, and a super move for each weapon. So overall there is good variety in combat.

    They did make some puzzling decisions too where it sometimes feels like they don’t understand the genre they picked. For a roguelite, the individual runs can be too long. If we beat a boss, we get a shortcut to that level, but as a consumable that can be used only once. At the same time the upgrades between runs take a lot of materials so skipping a few floors might not even pay off in the end. And if we die we lose some of the materials we collected, too (this can be eliminated with some upgrades relatively early, but who does this in a roguelite…) And the biggest one is just the price. For a roguelite it’s fairly expensive.

    The setting is pretty far out too. For me a huge plus just because it’s not the same as every other game I’ve been playing recently. I play so many fantasy games that playing a cyborg who live streams shooting up a company in a dystopian future feels really fresh.