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Joined 2 years ago
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Cake day: June 13th, 2023

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  • I’ve been meaning to check out FF XIV for years, but I spent so much time of my youth playing MMORPGs, deep down, I just know I don’t have that kind of time any more. It’s just too much commitment, especially once you join any kind of guild. But I can’t bring myself to remove it from my To-Do list, either.

    Anyway, I’ve been continuing with Baten Kaitos. I think I’m close to the end, but it’s hard to tell with this one. By now, I’m mostly out of topics to write about, too.

    The most notable thing was a major jump in difficulty. For the most part, the game has been a walk in the park. However, this week, I fought two bosses back to back. The first one was just like the ones before them - I disposed of it within a few minutes. The second one, however, hit hard and actually healed itself. While I never actually lost, we fought for about 25 minutes before I finally won. Some of that may be due to my deck building - his healing came from his life steal, and I simply had no defensive cards at all.

    Other than that, I also checked out the demo for Digimon Story: Time Stranger. It’s still janky and a lot of ideas are directly lifted from various Shin Megami Tensei games, however, I can’t help but like it. Should they release on Switch/2, I’ll probably get it eventually. But for the demo, I actually had to play on someone else’s PC.




  • Still on Baten Kaitos, of course.

    As if the game itself read my last post, something major happened in the story and I was forced to use a few different characters. Getting their decks up to speed was surprisingly fast, although I didn’t have enough good cards for them to actually replace the missing characters. Mostly because I never chose their cards from the available drops - as you can keep only one drop per battle. I am, however, still annoyed by benched characters getting only half EXP.

    Overall, I always liked the story, but the second half of the game started off stronger than what came before. Sadly, it was accompanied by some backtracking through all the major dungeons. It only took a few hours, 2 or 3 I think, but battling enemies you’ve outleveled isn’t interesting, but it’s still slow.

    Nothing else came up, but just for the counter, Silksong is on my list! Which means I’ll probably play it this year or next one. I’ve long outgrown the need to consume things as they release.









  • Still on Baten Kaitos! Currently progressing with a snails pace due to other stuff getting in the way.

    I’m still heavily invested in the game, however, a few cracks in its systems start to show.

    For starter, you only ever use 3 characters at a time. Each with their own deck. Setting them up and planning their decks feels like too much investment to ever switch them up, which means the other 3 won’t ever get used. Even worse, unused characters only get half EXP.

    Speaking of EXP, there’s a system in place where you just collect it. To actually level up, you need to visit a church. And you can level up multiple times at once! Now, here’s the kicker: The more level you gain at once, the more stats you get as a bonus! (Up to 10 levels.) That’s fun in theory, but if you’ve learned anything about me by reading these posts, you can probably guess that I never a batch with less than 10 levels.

    There’s also a class level, which you can increase by finding certain items for each character. They often get dropped by bosses. Using them increases the cards you can put in your deck, the cards you can hold in your hand, and how many you can play per turn. As a trade-off, your timer to actually play your cards in a turn decreases. Here’s a second crack: The built-in crafting system is still fun, but you don’t have much time to think about it while actually fighting. Even worse, they waste a turn. Even if you can play 6 cards, the crafting combo is only activated if you play exactly the cards mentioned and no others. Also, since your deck can’t have fewer cards than your actual maximum amount, you need to stall until you draw all combo pieces or fill your entire deck with otherwise useless cards.

    This, combined with increasingly convoluted combos, leads to the crafting system being sidelined for the most part. I used to craft stuff organically while crawling through dungeons, now it only happens when I start an encounter with the specific goal to craft. The most convoluted combo I’ve seen yet involves 4 items, three of which you have to craft themselves beforehand. A doll, a monkey statue, a dog statue and a pheasant statue. Playing them all, as a reference to the legend of Momotaro, creates a treasure you sell for a lot of money.