Nur 1/11 wäre ja der Traum mittlerweile.
Nur 1/11 wäre ja der Traum mittlerweile.
As a major fan of Xenoblade, Baten Kaitos being developed by Monolith was one of the reasons I wanted to play through the series. I think I’m only missing Xenosaga now, and a return of those game is rumoured.
I’d still recommend the first game, and the second one is just really divisive. A lot of people think the battle system was massively improved over the first game.
This week, Pokemon ZA released, which meant I had ample time to finish Baten Kaitos Origins! My partner is a big fan of Pokemon and basically locked themselves into a room the minute the game released. Which meant no Monster Hunter this week to distract me, or pretty much anything else.
Overall, I remain with the opinion, that the battle system just doesn’t work for normal encounters. Once I started to use the convenience settings added in the remaster, I never got back to fighting trash mobs myself. Each fight can be approached in the same way, and I basically never changed my deck. I still fought bosses properly, as those are still fun, although these also can be fought with the same strategy throughout the entire game. Well, there’s one exception. I didn’t actually defeat the final boss. I almost defeated him properly, but the game decided to crash three times in a row towards the end of the fight - a 20+ minutes fight, I might add. At that point, I just wanted to be done with the game and toggled the option back on.
In short, while trying to remove the kinks from the first game, they threw out everything that made that battle system interesting. It’s sad to say, but now I get why the series ended there.
On the bright side, I found the story to be interesting - hence why I finished the game. It doesn’t quite align with the first game, despite being a prequel, but the twists and turns had me entertained and changed the context for pretty much everything happening in the first game. That being said, I don’t think the game works as well without having played the other one first.
I haven’t decided on the next game, but I’ll start with the demo for Towa and the Guardians of the Sacred Tree.
That’s a problem across the board. Assuming AI does establish itself, all it’s training data dries up and we basically stagnate.
Also, in this weird inbetween phase until it is actually good, we’ve already generated so much bullshit that AI trains on the hallucinations of other AIs.
I don’t know about you, but the prospect of becoming a warlock themed around blood, flesh and clownery sounds pretty sweet to me!
I’d definitely play that campaign.
Glückwunsch!
Wie hast du den neuen Namen gewählt? Ich würde an dem Schritt wohl bis zum Grab festhängen.
That’s just practical thinking right here! Someone else argued for shaving cream pies, which naturally leads to the counterpoint of cannibalism.
Luckily, most of these arguments assume living clowns. Something that can be easily remedied, it just shifts the entire problem space to doing it fast enough!
On that note, what’s their EXP value?
That’s half the fun! Sometimes, the true clown you spawn is yourself.
There’s so much role playing potential in the ability to create a giant mob of clowns at will by repeatedly opening and closing the bag. You almost don’t need anything else!
Spawn them as a distraction!
Use them to hide!
Plug any entry or hallway at will!
Build yourself a mountain of clowns to scale any wall!
Never starve again with their endless supply of pies! (Eaten fresh off your face.)
Use their weight to bring down any air-/ship!
Air drop them on your enemies! (Assuming they have a weight and are bound by gravity, they do damage - all you need is a bit of levitation, a tower, airship or a ceiling to hang from.)
Just crush your entire party by spawning hundreds of them in a closed room!
The possibilities are truly endless.
Still on Baten Kaitos Origins, although I didn’t progress much as it was a busy week.
Since the game is a prequel, it’s fun to see missing backstories from the original game play out here. I know what needs to happen, but I still don’t know how its gonna play out. There’s even been a massive twist that recontextualizes pretty much the whole story setup for both games.
Of course more Monster Hunter Generations Ultimate, I’m still on the big grid for deviant armor. For the full set, you need to defeat all 16 difficulty levels about 3 times, meaning 48 fights against the same monster.
Generally speaking, Monster Hunter games get easier as times goes on. Therefore, Rise is the easiest one on Switch.
I haven’t played World, but compared to it Rise added a lot of extra mobility options. Of course you get the Wirebugs to zip around the map and out of pretty much every monster attack. But there’s also a new class of pets you can ride on while healing or sharpening your weapon. It’s also really easy to stack skills on your equipment to help you survive.
None of that is in Generations Ultimate and the games before that are even less accessible.
Wilds is seemingly pretty easy too, but I’d wait for a full version to release.
More Baten Kaitos Origins. I’m at the halfway point, I think.
Overall, I think the game is lacking something. There is just no excitement when opening chests or getting card drops - my normal deck mostly contains only generic cards, and I haven’t changed it much since I’ve started the game. Just replacing the one weapon card per character with stronger ones (weapons get equipped for X number of attacks, generic cards are your basic attacks). With fights being somewhat slow, encounters being common in some dungeons and your party getting fully healed anyway after each fight, I found myself using the remaster options to skip battles - I usually never touch these convince functions in re-releases.
In boss fights, however, the entire thing suddenly works. There’s strategy involved, the deck building is interesting, and I play many character specific cards for longer combos (generic cards are only for chain link 1 to 3, starting with 4 you need to play character specific cards) and healing. I could use the same deck for random encounters, but all that would do is making these fights longer.
I’ve written some longer comments about dungeons being all about resource management before on lemmy and I think that’s the main problem here. With the full heal after each fight, you can just burst down all enemies with no regard to defence or health - which works for everything short of bosses. I’ve even defeated some bosses that way - since I usually fight them once, die and then hit the re-fight button to equip my boss deck.
I also couldn’t stay away from Monster Hunter and started a fresh run of Generations Ultimate with my partner. Unlike with Rise, there’s no challenge involved this time, I’m just focusing on the Charge Blade, which I’ve never used, and compared to Rise just playing MHGU is a challenge. We plan on grinding some deviant armour and just got our asses handed to us by a Dreadking Rathalos. Good times.
Regarding Trails, do you think the original still holds? I haven’t touched the series yet, but would like to play the whole thing one day. Playing the remake would be an option, but I’d prefer playing the original versions - otherwise, it might be hard to go from the remake to the old games.
This month seems almost good. I’d like to play Galaxy some day, but I don’t think that price point is gonna work for me.
I’d also be interested in Pokemon, but I bounced hard off Gen 7 and never tried one since as pretty much every Switch title seemed disappointing. This one is interesting, I think, but at the same time looked quite clunky and I don’t have a Switch 2 yet to play it - I presume it won’t play well on the Switch.
Endangering others for your entertainment makes you a criminal too.
Got into Baten Kaitos Origins this week. With no work or other obligations this week, I clocked in about 10 hours - which is about a fourth of the way through the game.
Overall, I’m unsure about the game. They revamped the whole system from the first game and heavily streamlined it. Too much, I’d say. Let’s start with some generally good things:
As for the battle system, this changed:
In combination, the battles kinda play themselves. It’s optimal to play a small deck with mostly basic attacks and basically only a weapon and 1-2 strong attacks for each character. Then you endlessly chain combos together. Just like in the original, guarding is a waste of deck space since you can only equip a weapon or an armour. For bosses only, you might add healing items.
After finishing our Monster Hunter Rise challenge run, my partner wanted to play Hello Kitty Island Adventure. There isn’t too much to say about it - it’s cute, simple fun. Doing some light puzzles, mostly collecting items, and befriending villagers. Clearly inspired by Animal Crossing, but outside of quests, the villagers don’t actually interact with you or each others. Works great for goofing around and taking lots of silly photos together - just don’t expect much depth.
Matricide -> A mother being killed by her own children.
Maternal death -> A woman dying due to pregnancy or giving birth.
I guess the post meant ‘Homicide is the leading cause of death in pregnant woman.’
Sounds about right. What sold me was people gushing about the game having some of the best written side characters you can find on the switch.
Das Problem damit ist, dass diese Stellen mit einem endlosen Nachschub an Arbeitern klarkommen müssen, die nicht motiviert sind, quasi nach dem Anlernen schon wieder weg sind und trotzdem mit dem nötigen Equipment vorsorgt werden müssen, um überhaupt arbeiten können.
Das erzeugt meist alles nur unnötige Kosten und Mehrarbeit, die am Ende keinem etwas bringen.