• Coelacanth@feddit.nu
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        23 hours ago

        No, that’s human nature. Turns out stealth archer is just the optimal way of approaching combat for maximum efficiency in any game that lets you do it.

        • JustAnotherKay@lemmy.world
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          23 hours ago

          Yeah it’s quite hard to beat instantly killing the enemy without ever giving them the chance to retaliate in any meaningful way lol

          • LaserTurboShark69@sh.itjust.works
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            20 hours ago

            Stealth archer also synergizes with the highest amount of skills in the game. It’s the funnest because it makes use of way more systems than being a mage or warrior

        • I_Has_A_Hat@lemmy.world
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          19 hours ago

          Soyboy stealth archer has to slowly sneak around and line up shots one at a time. If spotted, he must hide, or run, until aggro drops and he can start sneaking again.

          Chad two-handed weapon user boldly charges in and power attacks anything that moves until all that’s left are bloody corpses. When spotted, enemies will rush him, saving him the trouble of having to hunt them down.

          • Rai@lemmy.dbzer0.com
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            6 hours ago

            While I agree, this falls apart in VR, which is objectively the best way to play. Physical combat lacks any sort of weight, while archery with mods feels insanely satisfying. I wish physical combat felt… good.

          • HipsterTenZero@dormi.zone
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            5 hours ago

            The Thad maniac illusionist sprints and tags every monster in the dungeon with fury, wabbajacks off, and screams at anyone who gets too close. The results are impressive IMO

          • mindbleach@sh.itjust.works
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            18 hours ago

            Until the game does a secret dice-roll and decides a big enemy has already beheaded you, making you stand there doing nothing while the animation plays. Even if they’re almost dead and you’re at half health.

      • shani66@ani.social
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        18 hours ago

        Magic sucked. Simple as. Destruction magic was weak, expensive to cast, and didn’t scale well. Other forms of magic also didn’t scale well or were otherwise very situational.

        • ArcaneSlime@lemmy.dbzer0.com
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          17 hours ago

          That’s what Morrowind is for.

          “Wanna be ostensibly a god? Ok! Here, you can levitate and endlessly smoke n’wahs from the heavens. We’ll call you Nerevar.”

            • ArcaneSlime@lemmy.dbzer0.com
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              2 hours ago

              True, they’d have been so much better. Though the enchanting hack in Oblivion led to some fun. I don’t remember exactly how we used to do it, but you could glitch and artificially inflate your enchant skill and make a bow and set of arrows (that you could dupe glitch later to get more) with like 50,000 combined frost damage, and when you got a hit it would launch the target clear into the sky lol.

              Truth be told I didn’t care for Skyrim.

              • 🇰 🌀 🇱 🇦 🇳 🇦 🇰 🇮 @pawb.social
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                2 hours ago

                In Morrowind you could basically make any combo of spells with as strong of a power based on the use type you wanted, as long as you could afford the gold cost (and the mana to actually use it). Oblivion made it super bare bones basic and not nearly as powerful.

          • ShaggySnacks@lemmy.myserv.one
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            8 hours ago

            Bethesda had a really nice game design in Morrowind. When walking out of Seyda Neen and you see Tarhiel fall out of the sky. When you loot the corpse you find the scrolls of 1000 Acrobatics.

            Bethesda is telling the player “Break this game when creating spells”.

      • CluckN@lemmy.world
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        20 hours ago

        Early game destruction magic is such a letdown. During my first playthrough I put points into duel wielding fire magic. Enemies would ignore the spire of flame being blown at them and bonk me on the head once for an instant kill.

        • Ricky Rigatoni 🇺🇸@lemm.ee
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          7 hours ago

          I tried to do a traveling mage run where I didn’t use fast travel. Had to quit two hours in because it was just. Bear. Walk twenty feet. Bear. Walk ten feet. Bear. Turn around to go back to a bed and regain health and mana. Bear. Bears are extremely hard to kill with basic destruction spells.

        • _stranger_@lemmy.world
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          20 hours ago

          It makes a little bit of sense. Some dude just spent four hours killing rats in a sewer and suddenly he finds he can throw fire from his hands, he’s probably not going to be that good at it.

          • DragonTypeWyvern@midwest.social
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            16 hours ago

            I feel like when you’re spewing fire from your hands the CC should be a level 1 benefit and not a late/mid? game unlock if the damage isn’t impressive either.