My GOD so many rocks on the way.

Space Boat v1 had 4 guns, and died immediately.

Space Boat v2 had 10 guns, and manged to barely get there by manually pausing thrust several times, then getting smashed in orbit by Fulgora’s drifting medium asteroids because it ran out of ammo.

Space Boat v3 has 28 guns protected by walls and a stockpile of ammo. It can get there and back again. Time will tell if it has production capabilities to survive parking in Fulgora orbit.

  • TaZ@lemmy.world
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    4 days ago

    I went to Gleba on a 10 turret platform with a two layer wall in front. Barely survived the trip, only to get smashed to pieces in orbit. I made it to the planet and I’m stranded there now.

    The kicker… My coal train on Nauvis got deadlocked immediately after, so my entire base is without power. I had a tank set up to be able to fix things, but without radar coverage that’s useless… Curious to see what state it’s in when I get back!

    • Cethin@lemmy.zip
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      3 days ago

      Roboports apply radar coverage now, which is great. Does this include personal roboports? If you have a roboport in a tank, does it generate radar coverage?

      • TaZ@lemmy.world
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        3 days ago

        No, it does not. Interesting to note: either the rocket silo or landing pad generates radar coverage without power, it seems… I have them next to each other, and that part of my base is the only part with coverage right now.

      • TaZ@lemmy.world
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        4 days ago

        With radar coverage yes, but my power is down so the radars are too!

        Next time I’ll put my tank in a special spot together with a radar, solar panels, accumulators and enough supplies to “build” my way back to the rest of the base.

        • Deestan@lemmy.worldOP
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          2 days ago

          I realized the cargo landing pad provides radar without power. A remote driven tank with roboport might be able to do some emergency maintenance.

        • Deestan@lemmy.worldOP
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          4 days ago

          Oh, right. I think you can still drive half blind with no radar, but if power managed to go out completely I guess it doesn’t matter if you can manually drive the train to the station. :)

          • TaZ@lemmy.world
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            4 days ago

            Yeah… Also, it won’t unload because the inserters need power. Or was a good lesson in failsafe design at least!

            What precautions did you take before leaving?

            • Deestan@lemmy.worldOP
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              4 days ago

              I was very anxious about that scenario, haha.

              I made sure the base ran entirely off a huge supply of nuclear power, that currently mined resouece patches still had a lot of fat on them, and cleaned biter based so that the perimeter wall wasn’t handling very heavy waves before leaving.

              • TaZ@lemmy.world
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                4 days ago

                I was the opposite! Eager to check the new content, and confident I could make fixes using the remote driving feature.

                But it’s fun in a new way; I’m the type of RPG player that finishes the game with all expensive potions still untouched in the inventory, everything meticulously minmaxed. I realized it makes me a very nervous player that doesn’t like risks, so this time I went with a role-playing approach, and it really pays off! When I’m not playing, I’m thinking of my poor engineer stranded on an alien planet, and how I’m going to bring him home again, possibly to a ravaged base…

            • jet@hackertalks.com
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              3 days ago

              Single solar panel with a radar not connected to the main power grid. Emergency visibility

  • Domi@lemmy.secnd.me
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    4 days ago

    We went to Vulcanus first and upon returning from it we built a pretty compact 199 ton space platform with just 8 guns which works fairly well.

    Energy is a problem on the planets with less solar energy but production just slows down. So far more than enough to keep the ship protected while waiting for fuel to fill.

    I also flew to Fulgora just now to confirm it can survive there as well. :D

  • gmtom@lemmy.world
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    3 days ago

    I made my B O A T as long and thin as possible and get by with just 6 turrets on the front using yellow ammo, and find that with 2 assembler making ammo on board I need a stockpile of about 300ish magazines for each trip.

    My biggest problem is while it’s parked above the planet it keeps getting hit on the sides by random asteroids, thankfully they rarely destroy and parts but the constant alerts are annoying.

    • Deestan@lemmy.worldOP
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      3 days ago

      Oh, interesting! I went halfway for a thin approach but think I went too wide when I needed to fit more stuff.

  • jet@hackertalks.com
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    3 days ago

    Recommend space boats have the ability to make their own ammo.

    How are you enjoying the Fulgora resource puzzles?

    I brute forced it, but it has a simple elegance.

    • Deestan@lemmy.worldOP
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      3 days ago

      Ya, I don’t think I could even afford supplying the ammo by rocket. It stacks like ass. :D

      I have production of both fuel and ammo on board. It just uses ammo a lot faster than it is able to produce it. It is a small Space Boat going very fast, so I could also alleviate it a bit by taking away a few thrusters. But for now it just builds up a stockpile in parking orbit before travelling.

      Really loving Fulgora’s puzzles! The backwards production chains, randomized item processing, being forced to build separately on multiple islands… It feels fresh and fun.

      • Cethin@lemmy.zip
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        3 days ago

        I just built my first one, though I haven’t gone anywhere yet. I’m using the cargo thing (I can’t think of the name) for a stockpile of ammo. Ammo gets built and I store like 5k in there, and it gets offloaded onto belts when needed. I’m assuming this will probably become the default way to handle it. It seems so obvious, and you can just park as long as you need to to restock ammo.

  • neidu2@feddit.nl
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    4 days ago

    Nice. I went to Vulcanus first. I’m almost at the stage where I can leave the surface again. How’s Fulgora treating you so far? And is your Nauvis base capable of supplying you with everything you need?

    • Deestan@lemmy.worldOP
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      4 days ago

      It’s pretty good! Past some basic production stuff, it got self-sufficient pretty quickly.

      • Deestan@lemmy.worldOP
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        4 days ago

        My favorite part is the peacefulness of it all. Everyone and everything on that planet is long dead. No biters. No evolution. No bulldozer worms. No pentatanks.

        • neidu2@feddit.nl
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          3 days ago

          I just managed to get science and rocket production up and running in Vulcanus. I just need to bring some modules there, and it’s good enough for now. Took me a while to figure out how to deal with a particular thing that I will not mention because of spoilers, but now that it’s sorted I can leave the base mostly as it stands

          So, finally I have what I need for cliff explosives, which is what is preventing me from growing my Nauvis base. So while I do some major cleanup of obstacles and prepare for moving into a larger base, I’ll build a new interplanetary transport (more storage, mainly) and prepare for the next planet. Fulgora sounds like a nice destination.

  • peopleproblems@lemmy.world
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    4 days ago

    28 guns huh?

    I’m typically really bad with aggressive enemies, but that’s too much fun…

    Guess I’ll spin unp another world

    • Deestan@lemmy.worldOP
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      4 days ago

      This was medium asteroids during transit, so you get them even with low enemy settings. :)

      • peopleproblems@lemmy.world
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        3 days ago

        Yay!!! I got a ways to go until I’m there again. Just got green on a new save. Was maybe intentionally putting it off until this afternoon

  • Ion785@lemmy.world
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    4 days ago

    Thanks for the heads up. I’ll keep it in mind when I get more time to play. 🙂