• SaakoPaahtaa@lemmy.world
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    1 year ago

    i want good graphics

    NO FILLING THE HARDDRIVE, only good graphics😡😡

    Jesus christ what a braindead thread this is. Evil devs just filling your games with bytes just to piss you off right

    • MeanEYE@lemmy.world
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      1 year ago

      Compression is a thing. But software developers offload their laziness on their users.

      • Rakonat@lemmy.world
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        1 year ago

        Compression, rendering and other algorithms that use the processing power of the console rather than then entire ssd storage. This 161gb is so incredibly lazy

        • MeanEYE@lemmy.world
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          1 year ago

          It would mean slower loading perhaps but there’s a balance to be struck there. Besides, game being fun has nothing to do with game being high fidelity or huge hard disk space.

          • stevehobbes@lemm.ee
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            1 year ago

            Not just slower loading. Less available performance in game.

            Every time it needs to load a texture it’s uncompressing it on the fly…. That’s going to take away from CPU and RAM (both the compressed and uncompressed versions will be in RAM).

            • Rakonat@lemmy.world
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              1 year ago

              I don’t know how much power you think it takes to load and render textures on a model, but I can assure you that as long as you are not running on a potatoe programmed by monkeys slamming a football into a keyboard, it will not significantly impact performance once loaded.

            • MeanEYE@lemmy.world
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              1 year ago

              It’s not going to be less performance in the game. Once uploaded to GPU texture is ready to be used. Just the loading part would be slower.

      • SaakoPaahtaa@lemmy.world
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        1 year ago

        From the games I’ve seen, all of them have used compressed textures. It’s the industry norm my dude. I don’t think I have ever seen an uncompressed dds in the wild

        • MeanEYE@lemmy.world
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          1 year ago

          You are confusing compressed textures and compressed files. Texture compression is used to give older hardware a chance to render anything by reducing quality of texture which is stored on the GPU. Yes, it has been industry norm since forever, also, not what we are talking about here.

    • Secret300@sh.itjust.works
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      1 year ago

      I agree with this. I think the real problem is that people have been complaining about this for years and Sony and Microsoft still do nothing about even tho they sell consoles meant for gaming. At least add transparent compression to the filesystem. Have more storage for games right off the bat instead of selling 500GB models and calling it a day.

    • calzone_gigante@lemmy.world
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      1 year ago

      Something that i liked very much on some games was choosing the assets you want to download, you want to play on low, no need to download ultra high res textures.

      The thing is, using less resources is always an optimization cost for the company. If the user will just get better hardware, there’s not much incentive for spending on that. Unless the company aims for devices with lower hardware like switch, deck or mobile.

      • SaakoPaahtaa@lemmy.world
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        1 year ago

        Two things:

        I’d say around 98% of players don’t want to choose between texture sizes. Plug and play is by far the most convenient, especially on these sports games. Seriously, think of someone who legit plays nba games, do they really care?

        Second of all, graphical fidelity is the only thing keeping these games afloat. There is not much untapped innovation when it comes to sports games. They HAVE to make graphics better per gen to justify 80$ pricetag or whatever these games go for.

    • TheBlue22@lemmy.blahaj.zone
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      1 year ago

      Unless you render every basketballer nuts in 4k quality, there is no fucking way a basketball game adds up to 100+ gigs