• archonet@lemy.lol
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    1 month ago

    Really? After the absolute clownshow that was Starfield, my expectations for TES6 are extremely low.

    • TassieTosser@aussie.zone
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      1 month ago

      My expectations for a TES game are low by default. They just provide the world, the modders provide the game.

  • De_Narm@lemmy.world
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    1 month ago

    I honestly don’t even think vanilla Skyrim was that good of a game. It had nice world building, but the combat sucked, the main story was kinda whatever, it was glitchy and a lot of systems were poorly thought out. It’s only ever been the promise of a good game which was mostly found in mods.

    • boletus@sh.itjust.works
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      1 month ago

      Skyrim was good because sandbox, music, culture and mood. The parts that made it bad, were endearing.

    • Microplasticbrain@lemm.ee
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      1 month ago

      Combat sucked and you had to spend way too long in the garbage ass inventory/ menus which just ruined the immersion. Im passing on Bethesda games until they fix that dumb shit, but I don’t think they will anytime soon. All of their games seem like a soulless copy-paste the theme into the same boring engine.

    • arefx@lemmy.ml
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      29 days ago

      Fall Out 4, mediocre.

      Fall Out 76, bad.

      Starfield, bad.

      I fully expect tes6 to be ass.

        • taladar@sh.itjust.works
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          29 days ago

          Ideas are cheap, you can literally list a hundred ideas for good games in a day. The hard part is an implementation that matches your imagination of what it would be like.

      • Fedizen@lemmy.world
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        29 days ago

        been playing Fallout:NV and its so good. They should go back to using elder scrolls as a way to show off new engines and then license them out to new companies to make games.

        Skyrim should be seen as an abberation here. If the game turns out good thats just a plus

  • Makeitstop@lemmy.world
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    1 month ago

    I expect it to be a buggy mess that has lots of potential and doesn’t deliver on half of what it seems like it should do. Then after a year or two it will finally be patched into being mostly stable and mods will have reached a point where it can mostly be turned into the game I actually want. However there will be a few creative decisions that I absolutely hate but which are so unnecessarily locked in that even mods can’t fix them, so I’ll have to just accept them as an irritant that I will do my best to ignore.

  • Scrubbles@poptalk.scrubbles.tech
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    30 days ago

    Maybe they shouldn’t use marketers. From what I see, marketers are the reason for unreal hype. Look at cyberpunk, marketers told poeple that it was going to be basically a real life simulator and then people were upset that it was only a really fun RPG. (Aside from the launch issues this was also a big thing at launch).

    All modern games hype is directly because of marketers.

    Here’s a novel thing. Just show us what the game is like. No stupid marketing lingo, no flashy graphics, just what the game is like. Give us the opening mission. There, pay me a marketing fee. No stupid high expectations, no lying about features that don’t actually exist, just telling the consumer honestly what they’re buying.

    • Flyswat@lemmy.dbzer0.com
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      1 month ago

      Remember the time when we had demoes that we could test before commiting to a buy? We should come back to that. Arguably Steam’s return policy could be used as a demo although it only gives access to the beginning of the game and the plethora of cinematics and tutorials, and does not focus on a core part of the gameplay.

      • thisbenzingring@lemmy.sdf.org
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        1 month ago

        Steam’s recent update to carve out a category for demo’s is kinda what you are asking for. At least it is in the right direction, if devs follow it.

    • Encrypt-Keeper@lemmy.world
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      30 days ago

      Look at cyberpunk, marketers told poeple that it was going to be basically a real life simulator and then people were upset that it was only a really fun RPG

      We can’t put all the blame on marketers. It is still to this day a wonky, janky, buggy and substandard RPG. There was no level of softening that would make Cyberpunk palatable enough to be entirely free of negative sentiment.

    • funkless_eck@sh.itjust.works
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      30 days ago

      pay me a marketing fee

      Average pay is like 50-60k [per year] for a[n average of a] 40 hour week [job], less if you’re like social media coordinator or something. It’s not like it’s crazy money.

      And why hate on people that are usually artists, writers, creatives etc spending half their life using their talents in a bland corporate way to make money to pay the bills so they can spend 10% of their life actually creating art?

      Plus, everyone’s job is easy when you reduce it to simplistic terms

      I can be a back end developer: just organize the data and show it on my screen. Don’t show me a login page, don’t ask for my preferences, don’t give me help articles, just organize the data

      I can be a firefighter: just put out the fire, don’t ride around in a big truck, don’t slide down a pole just put out the fire.

      • lud@lemm.ee
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        30 days ago

        50-60k for a week‽.

        That’s almost pretty much double the average monthly salary here.

  • LordCrom@lemmy.world
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    29 days ago

    Step 1, this time don’t have an unskippable intro that lasts 30 minutes before you can start actually playing.

    • jdeath@lemm.ee
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      29 days ago

      noted! are you thinking 2 hours is long enough, or should we really try for three?

  • KoboldCoterie@pawb.social
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    1 month ago

    I mean maybe if you hadn’t been milking Skyrim for 13 fucking years, expectations wouldn’t be so unreasonably high, would they?

    • TachyonTele@lemm.ee
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      1 month ago

      Whaaaat you think the engine that brought the world Boxfield is horrible after eight years of work on it?

    • Sabata@ani.social
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      1 month ago

      If they spend time on a new engine, that would cancel the release of Skyrim on the IBM 5100.

  • circuitfarmer@lemmy.sdf.org
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    30 days ago

    What a cop-out.

    Bethesda didn’t have trouble making games when they cared about making games. Now, they care about making money. Yes, devs should get paid for their work. But design decisions based on anything other than making a good game poison the well.

    This is why small devs are absolutely killing it with indie games on PC at the moment. AAA titles fail over and over again, because they’re designed for C-suite pockets first and gamers second.

    • Comment105@lemm.ee
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      29 days ago

      They’re usually just liars acting as a filter between the game and the interested customers.

      Instead of just showing the game, they cut what doesn’t look good and make it appear as something more than it is. That’s their job.

      It’s not adding value. Peak marketing executed perfectly is just misleading enough to increase sales beyond what just seeing the game would do, without making the customers mad enough to have a negative impact.

      I make a rare exception for actual artistry, like some of the WoW expansion cinematics. It’s still pretty misleading, but they’re pretty.

      As for the next Elder Scrolls, I don’t think Bethesda has the devs to make it fun or interesting. From what I’ve seen from them, they are not particularly competent.